Mortal Shell 2 Update 1.000.011 Released as a New Hotfix on September 24

by Alex Co September 24, 2026 7:30 pm in Title Updates and Patches
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Mortal Shell 2 Update 1.000.011

Cold Symmetry has continued its excellent post-release support of Mortal Shell 2, as it has released a new hotfix today, touching on mission progression blockers, soft lock issues and more.

Console players will see the download as Mortal Shell 2 update 1.000.011, and this also brings optimization improvements on PC.

For the complete list of bugs fixed and improvements made, read on.

Mortal Shell 2 Receives Hotfix for Gameplay Bug Fixes on September 24

Major Bug Fixes

  • Fixed dungeons not loading correctly when using Egon’s Stone
  • Fixed trophy/achievement issues with “Seeking the Past” and “Bring My Ova Back to Me”
  • Fixed Egon’s Stone removing Gloom dropped in the open world
  • Several fixes to prevent players falling through elevator lifts when walking into walls
  • Fixed an issue that could cause Orrem, the Reclaimed to be killed instantly
  • Fixed enemies becoming aggroed during miniboss fights

Player

  • Fixed a soft lock when cancelling Mether’s Severance with a gamepad
  • Fixed Stray Genessa not being interactable after using Mether’s Severance
  • Fixed an issue with Genessa’s Faithful Doubles when using Lost Clotstone
  • Fixed Clockwork Scythe elemental effects not applying correctly
  • Fixed Harbinger shades and masks not displaying in the level-up tab
  • Fixed the player continuing sheep attacks after transforming back into their shell
  • Fixed a bug that made the Slayer Seal unresponsive
  • Fixed small parts of Lazlo’s leg clipping through armor

Enemies and Bosses

  • Tweaked the final boss’s fire ring attacks
  • Adjusted The Warden’s jump timing and trigger boxes to be more responsive
  • Adjusted The Warden’s positioning so it no longer jumps through walls
  • Several fixes and improvements to The Warden
  • Fixed the player being pushed outside the Hexapod arena

UI

  • Added UI support for Adaptive Difficulty tiers
  • Updated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to see

Optimization

  • Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)
  • Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabled
  • Optimized shadows in the Hub
  • Texture optimizations
  • Other optimizations and improvements

Hopefully, we’ll see another major update soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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