Mortal Shell 2 Update 1.000.011 Released as a New Hotfix on September 24
Cold Symmetry has continued its excellent post-release support of Mortal Shell 2, as it has released a new hotfix today, touching on mission progression blockers, soft lock issues and more.
Console players will see the download as Mortal Shell 2 update 1.000.011, and this also brings optimization improvements on PC.
For the complete list of bugs fixed and improvements made, read on.
Mortal Shell 2 Receives Hotfix for Gameplay Bug Fixes on September 24
Major Bug Fixes
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Fixed dungeons not loading correctly when using Egon’s Stone
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Fixed trophy/achievement issues with “Seeking the Past” and “Bring My Ova Back to Me”
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Fixed Egon’s Stone removing Gloom dropped in the open world
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Several fixes to prevent players falling through elevator lifts when walking into walls
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Fixed an issue that could cause Orrem, the Reclaimed to be killed instantly
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Fixed enemies becoming aggroed during miniboss fights
Player
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Fixed a soft lock when cancelling Mether’s Severance with a gamepad
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Fixed Stray Genessa not being interactable after using Mether’s Severance
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Fixed an issue with Genessa’s Faithful Doubles when using Lost Clotstone
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Fixed Clockwork Scythe elemental effects not applying correctly
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Fixed Harbinger shades and masks not displaying in the level-up tab
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Fixed the player continuing sheep attacks after transforming back into their shell
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Fixed a bug that made the Slayer Seal unresponsive
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Fixed small parts of Lazlo’s leg clipping through armor
Enemies and Bosses
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Tweaked the final boss’s fire ring attacks
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Adjusted The Warden’s jump timing and trigger boxes to be more responsive
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Adjusted The Warden’s positioning so it no longer jumps through walls
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Several fixes and improvements to The Warden
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Fixed the player being pushed outside the Hexapod arena
UI
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Added UI support for Adaptive Difficulty tiers
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Updated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to see
Optimization
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Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)
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Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabled
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Optimized shadows in the Hub
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Texture optimizations
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Other optimizations and improvements
Hopefully, we’ll see another major update soon.
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