Mortal Shell 2 Update 1.000.013 Applies Collector Fix on October 16
Cold Symmetry has released the latest hotfix for action-RPG hit, Mortal Shell 2, and today’s patch has been released just for the PS5 version, with the Xbox and PC versions to receive the patch soon.
Console owners will see the download as Mortal Shell 2 update 1.000.013, and this deals with stuttering and other issues.
Alongside the patch today, Cold Symmetry is aware of issues with New Game + as well.
Mortal Shell 2 Collector Softlock Issue Fixed in Patch 1.000.013
The fixes for today include:
– Fixes stutters in the game (including deaths/pickups)
– Fixed softlock when interacting with the collector
The developers have also said that they are “aware of an issue with NG+ preventing players from completing the ‘Bring My Ova Back to Me,’ achievement,” and this will be fixed in next week’s patch.
Just a few days ago, a hotfix was released, which included a large number of fixes. Some of the gameplay-related changes applied included:
Player & Gameplay
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Tiltshot projectile now spins and moves forward
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Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
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Fixed the Parasitic Stone exploit when switching between sheep and shell form
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Fixed an issue where unequipping Egon’s Stone could prevent Gloom loss
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Fixed Tarstones not granting EXP for kills by player summons
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Fixed Black Needle throw and infused stone being unable to aim or interact
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Fixed several Slayer Seal/Punch issues
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Fixed canceling Proxima’s Shell ability stopping weapons being re-equipped
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Fixed issue that blocked Gragu from being possessed
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Fixed Astral Clones not attacking when summoned close to an edge
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Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
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Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
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Fixed Cursed Child summons being targeted by Sidearm
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Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
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Force feedback tweaks and changes
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Cleaned up melee attack logic
Check the rest of the changelog for the fixes made earlier this week.
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