Call of Duty: Modern Warfare 3 Update 1.36 Vaults Out This Dec. 14

Modern Warfare 3 Hidden Changes in Season 1 Reloaded

Sledgehammer Games has fired out Call of Duty: Modern Warfare 3 update 1.36, and this is not the mid-season refresh, but a patch rolled out to fix bugs and usher in improvements after last week’s title update. Read on for the MW3 new update today patch notes.

Call of Duty: Modern Warfare 3 Update 1.36 Patch Notes | COD MW3 New Update Today Patch Notes:

Size: 1.6GB (PS5)

Update: Here are the patch notes for Modern Warfare 3 and Warzone.

GLOBAL

STABILITY & PERFORMANCE

  • Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7 (MWIII)
    • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

  • Breacher Drone (Lethal)
    • Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
  • The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.

MULTIPLAYER

UIX

  • Bug Fixes
    • Kills column on the Scoreboard will now track properly in War Mode.
    • Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
    • Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
    • When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
    • Clicking the ‘View Bundle’ button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

PROGRESSION

  • Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:
    • A.C.S.
    • Comms Scrambler
    • Deployable Cover
    • Med Box
    • Munitions Box
    • Portable Radar
    • Suppression Mine
    • Tactical Camera
    • Tactical Insertion
    • Trophy System
  • Fixed several challenges where progression wasn’t tracking.

WEAPONS & ATTACHMENTS

  • Ray Gun
    • Implemented measures to prevent illicit usage outside of support Modes.

MAPS

  • Operation Spearhead (War)
    • Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
    • Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

MODES

  • Gunfight
    • In Private Match, split-screen play will no longer cause DEV ERROR 12744.
  • Search and Destroy
    • Addressed an issue causing unintended XP rates for various match events.
  • Playlists
    • Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
      • 12v12: 150
      • 10v10: 125
      • Small Maps: 125
  • Private Match
    • With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.
    • Training Course has returned, allowing players to learn basic movements and combat skills.

PERKS

  • Ghost T/V Camo (Gear)
    • Players can now be stationary for 2s before anti-radar effects are disabled.

Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.

ZOMBIES

MISSIONS

Act 4: Dead Signal

  • Adjustments to the Escape: Defeat Gorm’gant step of the Dead Signal mission.
    • Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

GAMEPLAY

Contracts

  • Aether Extraction
    • Addressed an issue that would eliminate players who attempted to overload an ‘Aether Extractor’ as the contract’s time runs out.

ENEMIES

Zombies

  • Aether Worm: Greylorm
    • Addressed an issue that allowed Greylorm to instantly die when spawned.
    • Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

UIX

Weapons

  • Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

STABILITY

  • Resolved a PC specific crash players encountered at the start of Season 1.
    • This fix was released on Monday, December 11.
  • Added various crash and stability fixes.

WARZONE:

GAMEPLAY

Battle Royale

  • Strongholds
    • A Blacksite key will only be rewarded the first time a Stronghold is completed.
    • Subsequent captures by other Squads will not reward a key.

Resurgence

  • Redeployment
    • The Resurgence redeployment mechanic will now be disabled at the end of Circle 3.
  • Public Events
    • Public Events have been disabled in Circles 1 and 2.
    • The chances for a Public Event to occur in later Circles has been adjusted.

WEAPONS

Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectation. We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break.


» Assault Rifles «

  • DG-56 (MWIII)
    • Max Damage reduced to 32, down from 40.
  • FR 5.56 (MWIII)
    • Max Damage reduced to 35, down from 43.

» Battle Rifles «

  • BAS-B (MWIII)
    • Max Damage reduced to 35, down from 39.
    • Min Damage reduced to 25, down from 27.

» Handguns «

  • COR-45 (MWIII)
    • Akimbo
      • Max Damage reduced to 30, down from 45.
  • Renetti (MWIII)
    • Akimbo
      • Max Damage reduced to 22, down from 33.
      • Headshot Multiplier reduced to 1.2, down from 1.4.

» Marksman Rifles «

  • DM56 (MWIII)
    • Max Damage reduced to 41, down from 50.
    • Min Damage reduced to 37, down from 39.
  • KVD Enforcer (MWIII)
    • Headshot Multiplier reduced to 1.8, down from 2.2.
  • MTZ Interceptor (MWIII)
    • Headshot Multiplier reduced to 1.5, down from 2.
  • TYR (MWIII)
    • Akimbo
      • Max Damage reduced to 70, down from 120.

» Shotguns «

  • Haymaker (MWIII)
    • Max Damage reduced to 36, down from 52.

» Submachine Guns «

  • Fennec 45 (MWII)
    • Max Damage reduced to 22, down from 25.
    • Headshot Multiplier reduced to 1.25, down from 1.35.
    • Lower Torso Multiplier reduced to 1, down from 1.1.

AUDIO

All Modes

  • Rebalanced first person and enemy footstep audio.

Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays.

When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.

Please know that we’re committed to ongoing improvements and to ensuring that players can fully immerse themselves in the game while maintaining a competitive edge. Your continued constructive feedback is appreciated, and we’ll continue to work towards making Warzone the best it can be on every front.

BUG FIXES

  • Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
  • Fixed additional issues with incorrect text appearing on Challenges.

So far, Sledgehammer Games has not released the official patch notes just yet, but here are the known issues the dev team is looking into (via the official MW3 and Warzone Trello board).

Modern Warfare 3

GLOBAL:

  • No Stock Attachment for the XRK Stalker Sniper Rifle can’t be unlocked.
  • Royalty Tiger is brighter than intended under specific conditions.

MULTIPLAYER:

  • Firing Range dummy health does not match the health of real players.
  • In War mode, the scoreboard will always display 0 Kills.
  • Killcams are active in Hardcore mode.
  • After Infil, Field of View can be set higher than expected.

ZOMBIES:

  • Some Players report losing the contents of their Acquisition Stashes after an Exfil or entering the Zombies menu.
  • HUD Visual Effects stack when using Akimbo weapons.
  • Some players are unable to complete the “Deploy to Zakhaev’s Stronghold” step in the Defeat Zakhaev Act 3 story mission.
  • Updated: Players report Battle Pass XP gains are inconsistent.

Warzone

GLOBAL:

  • [All Platforms] Bantam Operator: We’re investigating an issue causing Bantam to no longer be available to equip.
  • [All Platforms] Players logging into Season 1 may see an incorrect error message stating their data is corrupt. Rest assured that your rank, unlocks, and purchases are not lost, although Loadouts, customization, and certain settings may be reset.
  • [PC] Crashing and Stability Reports: Submit a PC Crash Report to help us identify, investigate, and resolve game crashes.

BATTLE ROYALE:

  • [All Platforms] Breacher Drone: We’re investigating an issue causing the Breacher Drone to do more damage than intended.
  • [All Platforms] Gulag Token: We’re investigating an issue causing Players to not receive Cash for equipped Gulag Tokens when the Gulag closes.
  • [All Platforms] Dead Silence: Dead Silence has been temporarily disabled.
  • [All Platforms] Dead Silence UI: We’re investigating an issue causing the Dead Silence UI to appear, despite not being active.
  • [All Platforms] Armor Plate: We’re investigating an issue where Armor Plates equipped in the Gulag after a Win will not be equipped when Redeploying.
  • [All Platforms] Precision Airstrike Notification: We’re investigating an issue where the Precision Airstrike Notification may not appear.
  • [All Platforms] Map Rotation UI: Resurgence Rotation map visual is not appearing in the UI to show what map is currently active.
  • [All Platforms] Calling Cards: The AAR will show the default Calling Card instead of the Calling Cards equipped by the Player.
  • [All Platforms] Private Match: If a player crashes out of Private Match and is given the option to rejoin, they will not connect.

Once the official patch notes are out, we’ll update the article right away, so expect this article to be updated very soon.

Update: The official patch notes are now available.

Source: Call of Duty (1, 2)

3 Comments
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Sean
Sean
4 months ago

Won’t let me install it on ps5

Michael
Michael
4 months ago

Please fix the vehicle camos please. The mw3 ltv camo mission reward doesn’t work in mw3

Larry
Larry
4 months ago

Seems like every time I try to play another damn update is required

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