Alone in the Dark Update 1.000.006 Shines Out for Patch 2 This April 22

Alone in the Dark Update 1.000.006

Alone in the Dark update 1.000.006 is now available on all platforms, and this is for Patch 2, that brings not only bug fixes to the horror game, but also various graphical additions.

Alone in the Dark Update 1.000.006 Patch Notes for April 22:

Changes:

  • Added the option to set Shader Pre-Loading in the Video Options Menu.
  • Added the option to enable support for older HDDs by improving streaming and pre-loading, reducing potential stutters and asset loading issues on older hardware.
  • Added the option to disable copyrighted music in the Text & Audio Options menu. This will allow streamers to play the game without copyright-protected audio.

Optimization:

  • General VFX and lighting optimization.

Bugs fixed:

  • Fixed collision issues on several assets.
  • Fixed issue where the player could not exit the Infirmary in Chapter 4.
  • Changed Cemetery Grapple logic to prevent the player from getting pushed into walls during grapple.
  • Fixed issue with the Teetotaller trophy.
  • Fixed issue where player ended up outside of the playable area when loading a save in Chapter 4.
  • Fixed invisible gladstone bag in the Small Parlor in Chapter 2.
  • Animation polish on the Jacob boss introduction in Arctic.
  • Fixed a save issue where the player could get locked in the Derceto Reception in Chapter 4.
  • Fixed save issue on the gate in French Quarters in Chapter 1 where the gate in the final courtyard remained shut after loading the game.
  • Melee weapons left on the ground should now remain when loading a save.
  • Fixed issue with a black screen appearing in Chapter 3 when opening the sarcophagus when transitioning from Gallatin Street to Desert Standing
  • Stones.
  • Fixed issue with a black screen appearing after solving the puzzle on the Attic in Chapter 4.
  • Fixed issue with the locked Library door in Chapter 4.
  • Fixed issue where the lowered bridge in Oil Rig in Chapter 2 wasn’t lowered after loading a save.
  • Fixed sound issues when loading a save in the Conservatory.
  • Fixed issue where you can trigger the final cutscene in Convent of Taroella using investigation mode.
  • Fixed softlock issue in St Georges Hotel in French Quarters in Chapter 4.
  • Fixed issue that teleported the player when pressing the HOME key in Desert Standing Stones in Chapter 3.
  • Fixed issue where the alternative ending that requires the collected lagniappe set did not trigger.
  • Fixed issue where player was stuck at the two medallion door on the Lafayette Cemetery level in Chapter 2.
  • Fixed issue where the player could not interact with the three medallion door at the end of the Lafayette Cemetery level in Chapter 2.

So far, Pieces Interactive nor THQ Nordic have announced any sales numbers for the game, or any post-release additions. If we spot any, we’ll be sure to let our readers know about it.

If you’re still on the fence about the horror game, go read our review of it here.

Source: Steam 

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