While BioWare might have possibly hinted at Anthem’s inventory system before, the studio has now talked about the progression system the game is currently using while in development. Over on Reddit, BioWare developer Brenon Holmes talked a bit about the differences between a “static” progression system, compared to one that slowly adds abilities over time.
One advantage to having a more static model is that it’s a lot easier to entice players into different styles of gameplay. You find something new, it’s more powerful than what you have… you’re likely to give it a go!
Alternatively, with things that grow in power over time/usage… you tend to get a lot more attached to the items you have. They start to form part of the identity of your character.
A lot of it depends on what the progression goals are with a given system. Currently we’re doing both styles (for different areas of progression).
Obviously, nothing is set in stone just yet given Anthem is still in active development, but a mix of progression systems would be an intriguing prospect, and possibly differentiate it from its ilk.
Anthem’s release date has been pushed back to “early 2019,” but it will be present at this year’s EA Play, so prepare for more footage in a few months.