ARC Raiders The North Line Update Version 1.000.008 Ushers in First Content Drop
As promised, when Embark Studios revealed the roadmap for ARC Raiders in 2025, the first content drop for the game is here! Players can expect the patch to bring a new map called Stella Montis, new Arc enemies, gameplay items and more.
Console gamers should see this download appear as ARC Raiders update 1.000.008, and expect a hefty download across all platforms given this is a major content drop.
For the info on the new content and patch notes, head on below.
ARC Raiders The North Line Update New Content Brings a New Map, Enemies and More
Join the Community Unlock Event: Breaking New Ground
On November 13, the Community Unlock Event “Breaking New Ground” begins. In this event, players are asked to contribute resources to the tunnel project. In Speranza, nothing comes for free, and the tunnel project is no different. Basic Materials must be collected and donated for the restoration of the tunnels to reach the fifth map: Stella Montis. Any player that has played at least five rounds can participate in this community effort.
Materials needed:
- Metal Parts
- Fabric
- Chemicals
- Rubber Parts
- Plastic Parts
But your efforts will not go unrewarded. Donations in the “Breaking New Ground” event will earn Merits, a new event currency that will fuel the next phase of progression. While there is a cap on how many Merits can be earned for material donation, additional contributions will aid Speranza in reaching Stella Montis more quickly.
Once completed, the restoration of the tunnels and unlocking of Stella Montis will trigger Phase II, “Staking Our Claim,” a new progression track.
Map unlock: Stella Montis
Carved deep into the northern mountains, Stella Montis tempts Raiders to explore an abandoned facility that remains relatively well-preserved compared to the wreckage of the lower Rust Belt. Cold and sterile, these ruins hint at what humanity left behind in its push towards the stars.
The reconnection of the tunnels to Stella Montis will trigger the opening of Phase II, “Staking Our Claim.” This is a new progression track with personal rewards and challenges, and will run for a limited time until December.
New ARC enemies, gameplay items, and more
Raiders who investigate Stella Montis will recover rare resources, new gameplay items, maybe even schematics for long-lost technology.
The North Line update also introduces two new ARC enemies, each bringing distinct challenges to those who are brave enough to venture topside. The Matriarch is an imposing ARC machine that makes the Queen look friendly and can be found during a specific map condition. The Shredder will first appear in Stella Montis, challenging Raiders to stay sharp in close-quarter encounters.
New ARC:
- Matriarch
- Shredder
New Weapon and Gameplay Items:
- New legendary weapon
- Three new mines
- Two new grenades
ARC Raiders The North Line Version 1.000.008 Gameplay Changes and Patch Notes
With a patch this big, don’t be surprised to see a follow-up be released to address any gameplay issues or bug fixes that might arise from the content drop.
Patch Highlights
- Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
- Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
- Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
- Reduced delay between shooting at ARC and seeing impact effects on the target.
- Fixed various locations where players could fall through the terrain.
Balance Changes
Items:
Wolfpack
- Value: From 3,000 to 5,000 Coins
- Crafting:
- Before: 2 Refined Explosives + 2 Sensors
- Now: 3 Refined Explosive + 2 ARC Motion Cores
ARC Motion Core & ARC Circuitry
- Unlock:
- Before: Refiner LVL 3
- Now: Refiner LVL 2
- Crafting:
- Before: 6 ARC Alloy
- Now: 8 ARC Alloy
Launcher Ammo
- Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
- Crafting (6 ammo):
- Before: 5 Metal Parts + 1 Crude Explosives
- Now: 4 Metal Parts + 1 Refined Explosives
Spotter Relay
- Value: From 5,000 to 2,000 Coins
XP:
Reduced XP per Damage from 3 to 2 for:
- Bastion
- Bombardier
- Rocketeer
- Leaper
Reduced XP for Looting ARC parts:
- Bastion: From 500 to 250
- Bombardier: From 500 to 300
Increased XP for Looting ARC parts:
- Rocketeer thruster: From 200 to 500
- Leaper leg: From 200 to 500
Content and Bug Fixes
Achievements
- Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
Animation
- Fixed an issue where weapons were automatically slung when throwing grenades.
- Fixed an issue where weapons were sometimes hidden when using deployables.
- Improved camera behavior to prevent clipping through walls and objects while jumping.
ARC
- Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
- Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
- Fixed a bug which caused some enemies to take more fire damage than intended.
Audio
- Added a System Default option for voice chat input and output devices to follow your operating system’s default.
- Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
- Added different audio effects to Scrappy while wearing various helmet cosmetics.
Cosmetics
- Fixed an issue where party members would initially appear with the base appearance.
Maps
- The Dam Battlegrounds
- Fixed locations in The Dam where players could fall through the terrain.
- Fixed some collision issues on The Dam where players could get stuck.
- Buried City
- Fixed locations in Buried City where players could fall through the terrain.
- Fixed various flickering and clipping issues in Buried City.
- Fixed some locations where players could get stuck in the subway stations in Buried City.
- Spaceport
- Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
- Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
- Blue Gate
- Fixed an issue where players could get trapped in the Blue Gate Control Room.
- Hatches
- Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
- Increased interaction distance for raider hatches.
Miscellaneous
- Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
- Reduced delay between shooting at ARC and seeing impact effects on the target.
- Adjusted blueprint drop rates from Raider Containers.
- Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
- Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
- Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
- Field crafting selection now stays on the same item after crafting.
Movement
- Vaulting is now smoother.
UI
- Added an inventory item menu option for splitting stacks.
- Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
- Added a confirmation message after submitting a player report to clearly indicate that the report was received.
- Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
- Prevent showing blocked Discord users in the social screen when the Discord integration is on.
- Changed the styling of some UI input hints.
Utility
- Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
- Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
- Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
- Smoke clouds from items are now always visible at the same range as players.
- Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
- Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.
Weapons
- Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.
Quests
- Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
- The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.
MP1st will be sure to post more updates on ARC Raiders very soon.
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