Ark Survival Evolved Update 2.51 March 11 Released in Prep for PvP Cluster B (Update)

Ark Survival Evolved Update 2.51 March 11

Studio Wildcard has released the Ark Survival Evolved update 2.51 March 11 patch, and this is to prepare the game for the PvP Cluster B component, which will launch on March 12! Full details on that and a roundup on the changes made since the last title update can be seen below.

Note: It is normal for devs to release a patch for a game’s new mode/event before it is available for players. Usually, the actual game data is rolled out a day or two in advance, before the actual new mode/event is made available.

Ark Suvival Evolved Cluster B Launch: March 12 at 1 p.m. ET/10 a.m. PT!

Ark Survival Evolved Update 2.51 March 11 Patch Notes:

Update: Studio Wildcard has released a few list of changes for today which can be seen below. We’ve also taken out the changes made on March 5 which was located in the bottom of the post to avoid confusion. For now, the changes are only for PS4 and Xbox One, with the PC version not geting any official list of changes.

PS4:

Current Version: v560.1 – 03/11/2021

  • Fixed a mesh exploit
  • Fixed an exploit that allowed you to avoid turret damage
  • Enabled visual enhancements for PS5

Xbox One:

Current Version:  v809.5 – 03/11/2021

  • Fixed an exploit which allowed players to avoid taking damage from turrets
  • Fixed a mesh exploit

PvP Cluster B Details:

In 2019, the launch of the Snail Games Initiative, Classic PvP, created an exciting and competitive playing experience for PC players. Throughout the course of the seasons, the meta was watched closely and changes were made to shake things up and create an experience tailored for PvP gameplay. Today, players can continue on the quest for the ultimate PvP experience with the introduction of Classic Season 4 Cluster B.

Cluster B will be a separate cluster from the existing Classic PvP servers, which will allow newer players an opportunity to catch up to the progression that’s been made in the current season by playing on a network with higher rates. Both clusters will be heavily moderated to ensure a fair playing ground and an equal competitive footing. Before the launch of Genesis II, both Classic PvP (A & B) clusters will merge and form one Classic PvP cluster.

Cluster B launches on the 12th of March at 1 PM Eastern / 10 AM Pacific! See below for the rules and rates of Classic PvP Cluster B servers:

  • Experience gain, taming, gathering have been quintupled compared to our standard Official Servers (5x)
  • Breeding, hatching, and raising rates have been quadrupled compared to our standard Official Servers (4x)
  • Tribes are set to 25 players max
  • Tribe alliances are disabled, though informal alliances are allowed
  • Servers have a maximum player count of 100
  • These maps will be available: The Island, Scorched Earth, Ragnarok, Valguero, and The Center
  • Tek dinos (Tek Parasaur, Tek Quetzal, Tek Rex, Tek Raptor, Tek Stego), Paracer, Tapejara, and the Titanosaur are not available for taming on Classic PvP
  • All Aberration and Extinction content is unavailable on Classic PvP
  • Scaling of weapon damage has been reduced
  • No TEK Engrams
  • No cave building
  • Cryopods enabled
  • Tamed Stegosaurus Resistance reduced by 35%
  • Tamed Quetzal Resistance reduced by 20%
  • Tamed Wyvern Resistance reduced by 20%
  • Tamed Wyvern Damage reduced by 20%
  • Reaper Queen added to the Valguero Aberration Zone

Here are the latest changes made (via server-side) since the last patch.

PC:

Current Version: v324.18 – 03/05/2021

  • Fixed an exploit which allowed players to avoid taking damage from turrets
  • Reverted bola changes that were implemented with previous exploit-fix.

v324.17 – 03/05/2021

  • Fixed a bug where the spyglass was not displaying wild or enemy creature names

v324.16 – 03/05/2021

  • Reworked TEK Helm to function like the shoulder cannon so that tapping ‘E’ no longer cycles visors instead holding ‘E’ will bring up a pinwheel which players can use to toggle or cycle the visor.
  • Corrupted Dinos no longer damage player structures on PvE
  • Made some tweaks to the Artifact system in single-player to resolve some scenarios where some artifacts (such as Skylord) would spawn/respawn unreliably.
  • Fixed invisible bees.
  • Fixed a bug that allowed players to escape through the ceiling barrier on some maps
  • Fixed a client crash related to movement
  • Fixed a client crash related to attacking with creatures
  • Fixed a bug where the Colour ID was displaying incorrectly on Cryopods
  • Fixed an exploit that allowed players to avoid turret damage
  • Fixed a bug where enemy creature floating HUD names would still cost client performance even when not rendered
  • Fixed a bug where the Shoulder Cannon was targeting allied creatures on PVE

If there are more changes included in this update, we’ll be sure to update the post to reflect it.

Update: We’ve updated the post to reflect the changes made to the console version.

Source: Ark

Top Games and Upcoming Releases