Armored Core 6 to Feature FromSoftware-Like Boss Fights, Arena Mode, Custom Emblems Per Producer

armored core 6 boss fights

Armored Core 6: Fires of Rubicon will apparently feature dynamic, FromSoftware-like boss battles and multiplayer-centered elements and features, such as customizable and shareable emblems. The new Armored Core 6 info was revealed during the Taipei Game Show presentation held during the event.

The boss fights of Armored Core 6 are “dynamic,” with close-quarters and long-range combat variety, according to Armored Core 6 Producer Yasunori Ogura:

Boss battles in FromSoftware games often require close observation of enemy movements, to catch that little tell so that you know just when to attack, and how best to make your move. That’s certainly the case again in this title, so I am confident that our users will find the boss battles extremely enjoyable. Becaue of the use of mechs, both the player character and enemy characters have extremely dynamic movements. As robots, their dynamism is only matched by the aggressiveness of their movement. Attack distance, in particular, changes frequently, from close-range to far, then from far back to close again. In that respectg, the dynamic action of these battle scenes really serves to keep players on their toes.

While Ogura reiterated that the game’s story mode will be single-player only, he did talk a bit about the game’s multiplayer aspects. In particular, he talked about how there would be an online arena where you could battle against other players.

One other interesting online feature that’s making a return in Armored Core 6 is its custom emblems, which let players design their own emblems to display on their Armored Cores. These emblems will be shareable, too, so you can have other players don your emblems or vice-versa. Ogura also revealed that you can add weathering decals to your AC, which should let players make even more varied and unique AC designs.

When it comes to Armored Core 6’s difficulty, Ogura claims that FromSoft has put a focus on the game’s customization as part of what makes it “challenging.”

In this game, as always, we have striven to create a game that poses a stiff challenge for our players, and I’m confident we have achieved that. Our approach to the issue of difficulty level in “ARMORED CORE VI” is slightly different to other titles, in that the most distinctive feature of the “ARMORED CORE” series is the combination of parts to customize the player’s mech. As this lies at the title’s core, it is really the adjustment of these parts that is key to overcoming difficulties within the game.

You can watch the full interview with Ogura here:

Armored Core 6: Fires of Rubicon will launch sometime in 2023 on PS4, PS5, Xbox One, Xbox Series X|S, and PC via Steam.

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