For those looking hoping to play Battlefield 2042 on next-gen consoles (PS5, Xbox Series X|S), and was hoping to run the game at 120fps, that sadly, won’t be happening as confirmed by DICE.
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Over on video game forum ResetEra, verified DICE developer elenarie has answered a few gamer questions, with one of those asking about 120hz support, and whether lowering the resolution would somehow allow this on next-gen platforms. Unfortunately, DICE confirmed that this won’t be the case, though they are open to exploring the possibility post-launch.
The same developer also confirmed that enemy soldiers will have a slightly darker and red-ish tint to them compared to friendlies, which should somehow help in discerning who is what on the battlefield.
This is definitely good news, though we’re hoping that this tint will be quite easy to spot.
In a separate thread, elenarie talks about the inspiration of the Renewal map which was shown off in last week’s trailer.
While some might be bummed out that they won’t be able to play Battlefield 2042 at 120fps (frames-per-second) on next-gen consoles, people do need to think about the game’s scale. There are 128 players in one match, there’s destructible environments, vehicles, and a ton of other stuff going around. I don’t know about you, but expecting all that and 120fps is kind of a bit too much to ask for even for next-gen hardware.
Are any of you bummed out by this confirmation, or you weren’t expecting it in the first place? Let us know your thoughts down in the comments. Don’t forget to check out the BF2042 PC trailer released today where ray-tracing and Nvidia DLSS were shown off!