Battlefield 2042 Reworking Specialist Into Classes in Season 3, Specialist Visual Changes Before and After Comparison Shown Off

Battlefield 2042 specialist rework

While DICE hasn’t talked about or launched Season 2 of Battlefield 2042 just yet, the studio has already something big lined up for Season 3, and that’s proper classes! In today’s BF2042 development update, DICE confirmed that they are reworking Specialists into a more traditional class system that’s planned to launch in Season 3.

Battlefield 2042 Specialist Rework Details:

According to DICE, starting in Season 3, Specialists will be ‘moved” to the more traditional classes found in past Battlefield games. Here’s a bulletpoint rundown of the things discussed regarding Specialist reworks:

  • There will be Traits available in any given class
  • Existing open gadgets and throwables split into classes to fit their role
  • The image above (featured image) is the initial breakdown of what DICE has planned
  • Specialists are NOT being removed entirely but will connect them to the traditional class system Battlefield vets are familiar with

Visual updates will be rolled out in Season 2 and in Season 3, alongside voice updates, body posture and facial expression changes too. Here’s a quick comparison of the “before” and “after” of the Specialist visual changes that give a more serious tone to each.

Here’s a more detailed discussion by DICE on how the Specialist rework will affect the game (via EA):

  • We’re reintroducing classic and familiar classes to Battlefield 2042, that place our existing roster of Specialists into the four roles of Assault, Recon, Support, and Engineer.
  • Classes: Classes will introduce new restrictions on Gadgets, enabling you to better assess the threat and understand who may be carrying what in their arsenal, as well as assigning new Class Traits to the Specialists that help them to better support their role on the Battlefield.
  • Weapons: Weapons will remain unrestricted, as we continue to find that players prefer to have the freedom to choose the loadouts that best suit their playstyle. Naturally the Class Traits we introduce will encourage the familiar style of gameplay known to best suit certain approaches to combat, that will see Recon roles enjoy more success with more long range weaponry, and Support have more effectiveness with heavier weaponry.
  • Audio/Visual Improvements: We’re continuing to bring visual and audio improvements to our Specialist Roster. This includes work on their Voices, Body Posture, and Facial Expression changes. We started this work already during Season 1, and will continue to release updates on this throughout the year.
  • Balancing: The Specialists themselves will continue to be updated with balance passes that help to best define their roles as unique sub-classes within the new system that we’re designing.

We’ll have more details on the development update and on what’s planned for Season 2, so stay tuned.

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