Battlefield 2042 Season 4 Update Stealth Changes List

BF2042 update 1.000.037

With DICE dropping the Battlefield 2042 Season 4 patch yesterday, not only did we get a new specialist, map and weapons, and gameplay adjustments, but the studio also introduced a host of unannounced changes as well. For those curious, you can check out the currently known Battlefield 2042 Season 4 update stealth changes list below.

Here’s a disclaimer on the items listed below before diving in straight from ANGRYlalocSOLDIE who handles every stealth changes list from every BF2402 patch:

This list may contain fixes and also additions or any smaller improvements. These may differ also by platforms and users and etc. so for you it might not be difference or change/fix. But most of them are verified and if not. I will mention it.

Verification process is based on how much users reports these stealth changes (if vast majority does) then these changes will advance to in-game verification process. (This one may differ by: platform, settings and etc.)

I will also try to avoid obvious bugs. But 100% for sure I will accidentally include few. Or even accidentally add some twice.

There is chance that I may also include few which has been included in official patch notes by DICE.

I will also add some bugs that are also long persistent and haven’t been fixed for ages.

Battlefield 2042 Season 4 Update Stealth Changes List:

All stealth changes that community found out about:

  • #1 if you don`t hit ready at the beginning, you don’t forcely spawn
  • #2 The lock on of effect now matches the chosen colours of your hud
  • #3 Enemies spotted on minimap now are shown as a triangle facing up or down If they’re on a different elevation than yours
  • #4 The “new fall animation” seems to be dialed down
  • #5 commorose chat doesn’t show up and disappeared.
  • #6 AI seems to have been have been improved. Idk about anyone else, but I’m getting killed more on even the beginner setting.

    Yep, they even jump out of vehicles to go a capture objective. They started to finally PTFO instead of jerking around like stupid bots.

  • #7 There is no progression-bar or enemy indicator while capturing flags

    EDIT: its a user-side bug. If you use custom PROVSAFE and user.cfg files, renew or delete them. fixed it for me.

  • #8 Some vault weapons had their Kobra reticles changed (not all of them, some have some kind of double reticle)
  • #9 There’s a new video setting on PC called “Shadow Filter”, can be set to PCF or PCSS
  • #10 Start of round intro is gone and force spawn disabled.
  • #11 Takedowns now seem to be possible on more angles and is more forgiving.
  • #12 the missions tab seems very reworked and very polished. i love it so much
  • #13 Caspars Drone EMP now destroys electronic devices & armed explosives
  • #14 New End Game Overall Points
  • #15 When you die, the kill feed now pushes to the left of the windows showing the player that killed you
  • #16 You can now see the enemy’s class icon by their name. I don’t remember seeing that previously
  • #17 EOR Screen font and visual style changed. Bigger numbers and text.

    Battlepass weekly missions now have 3 challenges per tier, 9 in total per week + the bonus mission.

  • #18 On some weapons there seems to be an increase in visual recoil/added visual recoil. The SVK for example now slightly twists when firing. (good change)
  • #19 I swear Sundance now has a much more “deep” voice, like they changed the tone a bit, someone else noticed the same?
  • #20 Visual design on the HUD has been adjusted. Friendly and enemy markers on the minimal have a more distinct outline, and uncaptured/contested sectors are black instead of grey. Overall more readable at a glance.
  • #21 Gun Sounds and Animations feel and sound a lot better/slicker. It seems the left side of the hud was upscaled the right side is still low res. I’m on 1440p. Both CPU and GPU are under 90% utilization. Blade 15 2070 Super i7 10875h. With OC and undervolting.
  • #22 40x scope has been added and then fun police took it out…
  • #23 It says squashed in the kill feed when you get crushed.

vehicles that are full no longer show a square to spawn on. Like the MAV, but as soon a some one jumps out the square comes back and you can click it. Happens with squadmates too.

Chances are, this is not the full list, and if the community spots more, we’ll update the article to reflect it.

Source: Reddit

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