Pearl Abyss has released the Black Desert Online update 2.33 patch today, and this one is for the Drakania pre-creation and more changes! Check out the full Black Desert Online May 11 update patch notes below.
Black Desert Online Update 2.33 Patch Notes | Black Desert Online May 11 Update Patch Notes:
Adventurers,
A new update has been released, bringing the Drakania and Season Pre-creation window, the new Dawn Earrings with Abandoned Monastery, and weight reductions on common items! Read on to find out more about what is coming with the latest Black Desert update.
Drakania Pre-Creation Begins!
– With the addition of Drakania, the maximum number of character flots has been increased to 27.
※ Character Slots will be expanded to a maximum of 28 slots in the future.
Season Character Pre-creation begins
● Prepare for the ‘Season: Drakania’, by pre-creating your season character now!
– To create a season character, once your character is customized to your liking, when you go to choose a name for your character, select the ‘Season’ option.
Abandoned Monastery + Dawn Earings!
● Calpheon Shadow Knights in the Abandoned Monastery have become stronger due to Kzarka’s blessing.
– Changed the Recommended AP for certain monsters beneath the Abandoned Monastery to 280.
– Stronger monsters will have the title [Blessed by Kzarka].
– Upon defeating certain monsters, up to 2 players can receive the loot and a low chance to obtain the Dawn Earring.
– These new monsters in the Abandoned Monastery share Knowledge with the existing ones.
– Killing monsters in the Abandoned Monastary (Restricted Territory), there is a chance that a ‘Dawn’s Grudge’ will appear.
– When there are 5 Dawn’s Grudges, which appear when defeating monsters in the Abandoned Monastery (Restricted Territory), a Specter of Belmorn will appear.
– When the Specter of Belmorn is defeated, the 4 players with the highest contribution will be rewarded.
– Dawn’s Grudge does not dissipated over time.
– No extra ‘Dawn’s Grudge’ will spawn while Belomorn is defeatable.
● Added new item Dawn Earring. Dawn Earrings can be obtained by combining the new item Dawn’s Resentment.
– Dawn’s Resentment and Dawn Earring both have a low chance of dropping from the Calpheon Shadow Knights in the Abandoned Monastery.
– In your Inventory, place Dawn’s Resentment in the center, then Marks of Shadow to its top and bottom, and Shrine Guardian Tokens to its left and right to obtain the Dawn Earring.
Dawn Earring | AP | Accuracy | Stamina |
+0 | 4 | 18 | 30 |
I (PRI) | 6 | 22 | 40 |
II (DUO) | 8 | 26 | 50 |
III (TRI) | 10 | 30 | 60 |
IV (TET) | 12 | 34 | 70 |
V (PEN) | 14 | 38 | 100 |
Improved Pet Looting
● The way pet’s pick up items has been improved.
– It has been improved so that pets will pick up loot first, even if the character moves.
– It has also been changed so that using Pet Skills such as hostility detection, rare monster detection etc do not affect the loot collection rate.
Content Changes
● Adjusted the numbers of the Max HP effect, the buff given to losing team, and the minimum AP/Accuracy/Damage Reduction given to characters participating in Red Battlefield.
Stats | Before | After |
Max HP | +1 | +1,000 |
Buff given to losing team | Max HP +100 AP +30 Damage Reduction +20 |
Max HP +500 AP +30 Damage Reduction +20 |
Minimum AP | 130 | 200 |
Minimum Accuracy | 380 | 580 |
Minimum Damage Reduction | 70 | 180 |
※ Characters that enter the Red Battlefield with AP/Accuracy/Damage Reduction lower than the minimum will have them raised to the minimum.
Conquest War/ Node War
● Changed stat restrictions for Conquest Wars in Calpheon, Valencia, and Mediah as follows:
Territories | Before | After |
Calpheon | No Limits | AP Limit: 457 Evasion Limit: 818 Evasion Rate Limit: 20% Damage Reduction Limit: 326 Damage Reduction Rate Limit: 19% Accuracy Limit: 719 Accuracy Rate Limit: 20% All Resistance Limit: – Special Evasion Rate Limit: 20% |
Valencia | AP Limit: 475 Evasion Limit: 847 Evasion Rate Limit: 20% Damage Reduction Limit: 347 Damage Reduction Rate Limit: 23% Accuracy Limit: 726 Accuracy Rate Limit: 20% All Resistance Limit: – Special Evasion Rate Limit: 30% |
No Limits |
Mediah | AP Limit: 457 Evasion Limit: 818 Evasion Rate Limit: 20% Damage Reduction Limit: 326 Damage Reduction Rate Limit: 19% Accuracy Limit: 719 Accuracy Rate Limit: 20% All Resistance Limit: – Special Evasion Rate Limit: 20% |
AP Limit: 475 Evasion Limit: 847 Evasion Rate Limit: 20% Damage Reduction Limit: 347 Damage Reduction Rate Limit: 23% Accuracy Limit: 726 Accuracy Rate Limit: 20% All Resistance Limit: – Special Evasion Rate Limit: 30% |
● Changed the quantity of Command Posts and Field HQs you can install in Conquest Wars as follows:
– Command Post
Categories | Before | After |
Max Number of Annexes | 100 | 110 |
Barricade | 50 | 50 |
Wooden Fence | 50 | 50 |
Wooden Fence Gate | 1 | 1 |
Recovery Center | 5 | 10 |
Cannon Observatory | 10 | 3 |
Elephant Nursery | 3 | 3 |
Hwacha | 2 | 2 |
Flame Tower | 2 | 3 |
Supply Tower | 1 | 2 |
Siege Defense Tower | 20 | 40 |
– Field HQ
Categories | Before | After |
Max number of Annexes | 110 | 110 |
Barricade | 50 | 50 |
Wooden Fence | 50 | 50 |
Wooden Fence Gate | 2 | 2 |
Recovery Center | 6 | 5 |
Cannon Observatory | 10 | 10 |
Elephant Nursery | 3 | 3 |
Hwacha | 2 | 2 |
Flame Tower | 3 | 3 |
Supply Depot | 2 | 2 |
Siege Defense Tower | 40 | 60 |
● Changed the revival cooldown reduction effect of Recovery Centers for Conquest Wars as follows:
– Cooldown reduction for reviving from a Conquest War: -3 sec → Cooldown reduction for reviving from a Conquest War: -6 sec
● Fixed an issue where if a wooden gate was destroyed whilst under construction in Node War, players would not be able to pass through the gap for a certain period.
● Improved the Node/Conquest War Supply Depot vendors and the NPC Vendors Duncan, Dulgun, and Olympia to now sell [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large).
– The items [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) can be purchased with 2,000 Silver from guild funds and can be sold for 600 guild Silver.
– The items [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) can only be used during Node/Conquest Wars.
Character Changes
● Fixed the issue for the following classes where the idle animation was abnormally short.
– Valkyrie, Kunoichi, Dark Knight, Guardian
Tamer
● Roaring – Cooldown changed as follows
Skill Name | Before | After |
Roaring (I to VI), Absolute: Roaring | 25/24.5/24/23/22/20/20 sec. | 14/13/12/11/10/9/9 sec. |
Prime: Roaring I ~ IV | 16/14/12/10 sec | 10/9/8/7 sec. |
● Void Lightning, Air Lightning – Made the following changes:
– Absolute: Void Lightning, Prime: Void Lightning – Added the effect where you draw nearby enemies’ attention.
– Improved to combo more smoothly into Evasion and Legendary Beast’s Power.
– Improved to be able to combo into Stretch Kick, Fearful Trembling, and enhanced skills even during Void Lightning’s cooldown.
● Bolt Wave – Made the following changes:
– Changed to now consume MP instead of Stamina.
– Removed the “Recover MP per hit target” effect.
– Changed to now recover Stamina during the skill.
● Jolt Wave – Made the following changes:
– Changed to now recover Stamina during the skill.
– The amount of MP consumed was increased.
● Prime: Jolt Wave – Made the following changes:
– Changed Critical Hit Rate to no longer be applied on cooldown.
– Improved to perform extra attacks more quickly and smoothly.
– Improved to combo more smoothly into Legendary Beast’s Power after performing extra attacks.
– Changed to no longer be able to combo into Bolt Wave after performing extra attacks.
– Fixed the issue where Knockdown was applied in PvE upon performing extra attacks.
● Succession: Fearful Trembling – Increased the number of hits from 3 hits to 5 hits.
● Prime: Surging Tide – Improved to combo into the following skills more quickly:
– Lightning of Earth, Flash, Trample, Scratch, Whiplash, Upward Claw, Throat-Burn, and Prime: Roaring
● Prime: Allround Spinner – Unified all extra attacks to match the widest attack range.
● Trample – Made the following changes:
– Added the “Recover MP per hit per target” effect.
– (I to III), Absolute – Changed the “Recover HP on hits” to “Recover HP per hit per target” to match its actual effect.
● Whiplash – Removed the “Push target on hits” effect applied only in PvE.
● Heilang: Howling – Made the following changes:
– Improved to combo more smoothly into Leaves Dropping, Flow: Gust, Legendary Beast’s Power, Cloud Stomping, and Legendary Beast Dance: Echo.
– Improved to be able to be activated during cooldown.
● Allround Spinner – Changed the cooldown as follows
Before | After |
15/14/13/12 sec. | 10/9/8/7 sec. |
● Legendary Beast Dance – Made the following changes:
Effect | Before | After |
Recover HP/MP per hit | 6/6/7/8 | 16/16/16/16 |
PVE Damage | 543%/668%/811%/1345% | 597%/735%/892%/1480% |
Critical Hit Rate | 40%/50%/60%/70% |
– Improved to start performing the Vermillion Bird attack and continue the skill to Black Turtle attack when holding R1/RB.
– Added Down Attack.
● Legendary Beast Dance: Echo – Made the following changes:
– Changed the “All DP Increase” effect applied in Resonance: White Tiger to be applied in Resonance: Black Turtle and increased to “All DP +20.”
– Added the “Target’s All DP reduced on hits” effect when activated in Resonance: White Tiger..
● Cloud Stomping – Made the following changes:
Effect | Before | After |
Critical Hit Rate | 40% | 100% |
Cooldown | 9 sec. | 7 sec. |
● Flow: Full Moon – Cooldown Changed as follows:
Effect | Before | After |
Cooldown | 7 sec. | 5 sec. |
Witch, Wizard
● Prime: Earth Arrow (II to III) – Removed the description on commands that didn’t match the actual command.
– Hold RB/R1 or RT/R2 to perform extra attacks
Witch
● Prime: Lightning Storm: High Voltage, Prime: Lightning Storm: Combo – Fixed the issue where a 10 second cooldown would be applied instead of a 9 sec cooldown.
Archer
● Full Bloom – Fixed the issue where the skill add-on wouldn’t be applied upon learning Flow: Grand Bloom.
Item Changes
● The descriptions of many items has improved so that the acquisition and use of different items can be easily recognized.
– Descriptions of items will be improved sequentially.
● Decreased the weights of Gold Bars, Seals, Black Stones, and other stackable items (a total of 344 items).
Item Name | Previous Weight | New Weight |
Black Stone Items | 0.35 LT | 0.1 LT |
Memory Fragment, Sandstorm Crystal | 0.3 LT | 0.1 LT |
Pets & Fairy Items | 0.2 ~ 0.5 LT | 0.1 LT |
Horse Capturing Items | 0.7 LT | 0.1 LT |
Seals | 0.3 ~ 0.5 LT | 0.1 LT |
Hunting Items | 0.3 LT | 0.1 LT |
Crystal Materials | 1 LT | 0.1 LT |
Gold Bars | 2 ~ 150 LT | 1~ 75 LT |
Explosives | 0.7 ~ 50 LT | 0.3 ~ 30 LT |
Guild Supplies | 0.35 ~ 10 LT | 0.2 ~ 1 LT |
Others (Keys, etc.) | 0.3 LT | 0.1 LT |
Designs and Permits | 0.3 LT | 0.1 LT |
– You can see the full list of items that have their weight reduced below.
● Processing Stones have been condensed into one item
– As the Processing Stones have been condensed, you can now use one processing stone for all types of processing.
Before | After |
Manos Processing Stone – Lake Manos Processing Stone – Vitality Manos Processing Stone – Energy Manos Processing Stone – Sun Manos Processing Stone – Wind Manos Processing Stone – Lava |
Manos Processing Stone |
Techthon Processing Stone – Lake Techthon Processing Stone – Vitality Techthon Processing Stone – Energy Techthon Processing Stone – Sun Techthon Processing Stone – Wind Techthon Processing Stone – Lava |
Techthon Processing Stone |
Loggia Processing Stone – Lake Loggia Processing Stone – Vitality Loggia Processing Stone – Energy Loggia Processing Stone – Sun Loggia Processing Stone – Wind Loggia Processing Stone – Lava |
Loggia Processing Stone |
● Due to the consolidation of these items, the pre-existing processing stones will no longer be sold by the vendors. Instead, you will be able to purchase the new Loggia Processing Stone and Techthon Processing Stone from the same NPC vendors you purchased the pre-existing processing stones from.
– Removed: Loggia Processing Stone – Lake, Vitality, Energy, Sun, Wind, Lava, and Techthon Processing Stone – Lake, Vitality, Energy, Sun, Wind, Lava
– Added: Loggia Processing Stone, Techthon Processing Stone
Otherwise, you can sell all the extra processing stones for Silver to NPC vendors at the highest price that they were being sold at on the Central Market across the world.
● The following changes were made to your pre-existing Manos, Techthon, Loggia Processing Stones you have in your possession:
– All of your Processing Stones were removed from your possession and Sealed Processing Stones with the same enhancement level were sent to your Mailbox. (e.g.: +13 Manos Processing Stone – Lake → Sealed +13 Manos Processing Stone)
– Sealed Processing Stones cannot be equipped. You can either sell them to vendors for silver or use Simple Alchemy to make them into processing stones that can be equipped.
– You can see below how much Silver the Sealed Processing Stones will sell via NPC vendors.
※ If there are multiple items sent to your mailbox, you may need to take one item out at a time.
● Added a new method to make Manos Processing Stones as the old Manos Processing Stone – Lake, Vitality, Energy, Sun, Wind, and Lava will no longer be available.
How to Make Manos Processing Stone |
Moonlight Opal x30 Gem Polisher x15 Manos Stone x5 Magical Shard x50 ※ Manufacture |
● Separated [Ninja] Sicarios Gloves from the [Ninja] Sicarios Armor.
– Added [Ninja] Sicarios Shoes to the outfit boxes that contain the [Ninja] Sicarios Armor.
* Adventurers who had the [Ninja] Sicarios Armor in their possession will find the [Ninja] Sicarios Shoes in their storage in Heidel.
※ Please contact [Support] and attach screenshots of the item tooltips displaying the info of the dyes applied to the outfit previously if the color has changed.
● Added ways to exchange Leila’s Petal for Mythical Spirit Powder.
– You can exchange Leila’s Petal x1 for Mythical Spirit Powder x5.
– You can make the exchange via Fairy Queen Theiah at the Kamasylve Temple.
– Text on the pertaining exchanges was added to the item description of Leila’s Petal.
● Item descriptions have been cleaned up to remove typos.
● Fixed the issue where the max durability increased from successful enhancement of items while using Item Copy wouldn’t be applied to the copied items.
● Added a text describing how to check out info on crafting to the item descriptions of Delotia and Delotia Essence.
● Improved Talibre’s Tear to now be stackable in one slot of your inventory.
– The Talibre’s Tears in your possession will be retrieved and sent to your storage in Heidel.
● Changed the materials needed to enhance and recover durability of accessories obtained as rewards from the main questline.
– Affected Items: Tears of the Wind Necklace, Forest’s Eye Earring, Red Sand Crystal Ring, Rock Heart Belt
– Enhancement Material: Freed Magical Black Stone → Black Stone (Weapon)
– Durability Recovery Material: Freed Magical Shard (Recovered 20 Max Durability) → Memory Fragment (Recover 50 Max Durability)
● Removed Freed Magical Black Stone and Freed Magical Shard. Adventurers with these items will be compensated with the following:
– Freed Magical Black Stone x1 → Black Stone (Weapon) x5
– Freed Magical Shard x1 → Memory Fragment x1
● Sent the following items to Heidel Storage as replacements for the enhancement materials that were changed.
– Freed Magical Black Stone x1 → Black Stone (Weapon) x1
– Freed Magical Shard x1 → Memory Fragment x1
※ If you already have more than 192 items stored in Heidel Storage, then you can take the items out by taking out other items in the storage first.
● Changed the icon for the Character Weight & Inventory Exchange Coupon Item
● Added the item, Quick Flare.
– Quick Flare is an item that you can use more quickly and swiftly than the regular Flare that lights up and shows enemies within the range.
– You can craft Quick Flare at a Lv. 3 Siege Weapon Workshop just like Flare.
– You need Black Stone (Weapon) x20, Powder of Flame x50, Melted Copper Shard x30, and Coal x5 to craft Quick Flare.
※ Quick Flare cannot be registered on the Central Market.
● Added a way to obtain [Manor] Cherry Tree.
– You can exchange it for Mysterious Seed x5 via the Seed Vendor Ahr in Calpheon.
● Increased the Silver prices of Pearl items and amount of extractable Valks’ Cry and Cron Stones from all Pearl Outfits that can be registered on the Central Market.
Valks Cry | Cron Stone | |||
Part | Before | After | Before | After |
Helmet | 16 | 23 | 48 | 69 |
Armor | 36 | 54 | 108 | 162 |
Gloves | 12 | 18 | 36 | 54 |
Shoes | 12 | 18 | 36 | 54 |
Main Weapon | 22 | 34 | 66 | 102 |
Sub Weapon | 14 | 20 | 42 | 60 |
Awakening Weapon | 28 | 40 | 84 | 120 |
Total | 140 | 207 | 420 | 621 |
– The maximum Central Market Price of outfits has been increased from 300,000,000 Silver to 600,000,000 on Premium Costume Sets
Quest and Knowledge Changes
You can now additionally obtain one of the items listed in the chart below just by investing around an hour of your time per week.
We hope for Adventurers who are attempting to crafting Odore’s Spirit Essences and Ornette’s Spirit Essences can now aim towards achieving a more visible goal and Adventurers who haven’t been able to make attempts and have just started the adventure to think of it as a steppingstone in the adventure.
● Added six weekly quests from which you can obtain materials required for crafting Odore’s Spirit Essence and Ornette’s Spirit Essence.
– These are weekly quests that will reset every Thursday after 12AM UTC+0
– You can select and complete only one of the following six weekly quests per week from Node Management NPCs located in each region.
※ You can accept the following weekly quests with the “Combat” filter on for Quest Type from the Quests Menu.
Quests | Start NPC | Objective | Rewards |
[Weekly] Blood Wolf’s Oath | Myra (Night Crow Post) |
Defeat Kagtums x4,000 |
Blood Wolf’s Oath x5 300 Contribution EXP |
[Weekly] Tranquil Tinniolum | Navir (Acher Western Camp) |
Defeat Forest Ronaros x3,500 |
Tranquil Tinniolum x5 300 Contribution EXP |
[Weekly] Dragon’s Fang | Camira (Sherekhan Necropolis) |
Purify the Sherekhan Necropolis x3,000 |
Dragon’s Fang x5 300 Contribution EXP |
[Weekly] Narc’s Solace | Viverza (Manshaum Forest) |
Break the faith of the Manshaums x4,000 |
Narc’s Solace x5 300 Contribution EXP |
[Weekly] Katzvariak’s Venom | Leon (Tshira Ruins) |
Clean up the Tshira Ruins x4,000 |
Katzvariak’s Venom x5 300 Contribution EXP |
[Weekly] Valtarra’s Memory | Enro (Navarn Steppe) |
Clean up Navarn Steppe x3,000 Obtain Soft Ferri Feather x500 |
Valtarra’s Memory x5 300 Contribution EXP |
● Increased the contribution EXP rewards for 208 regular quests in Balenos to the following:
– You can see the list of quests where the contribution EXP rewards were increased below.
– You can see the list of quests where the contribution EXP rewards were increased below.
● Changed the NPC for the quest, [Adventure Log] Wager for the Magic Tome, required to proceed with Caphras’ adventure log, from Zahad, the Smuggler of Valencia, to the Bookseller, Kiyak.
– Due to this change, the relevant quests, dialogs, and item descriptions were changed.
Other Changes
● Fixed the issue where it seemed like the accumulated skill change points didn’t reset upon successful Dream Horse Awakening with a Tier 8 Courser.
● Heilang: Howling – Fixed the issue where the sound effects wouldn’t play when using the skill during cooldown.
● Fixed issues with various background locations
● Fixed the issue where the music for Conquest Wars wouldn’t play in certain situations during Conquest Wars.
● Fixed the issue where someone could climb on to an area on top of installed [Conquest] Command Post/Field HQ and not take damage in certain situations.
● Changed Barricades built near the Indomitable Flag to only be installable within the Node/Conquest War region during Node/Conquest Wars.
● Fixed the issue where the [Dark Knight] Darkborne Rose outfit would appear abnormal with your awakening weapon out.
● Fixed the issue where the arm would appear abnormal when changing stances after equipping [Mystic] Khamsin Clothes and Gauntlet.
● [Hashashin] Fixed the issue where the Cozy Fleece Hat would overlap with certain helmet appearances.
● Improved the visual effects applied upon using Perfume of Courage, Perfume of Swiftness, Spirit Perfume Elixir, Khalk’s Elixir, and Elixir of Deep Sea.
● Fixed the issue where the movements of airships you can see in the sky would appear abnormal.
● Fixed an issue where the Jojo and Putrakium pets were picking up items from a further distance than intended.
That’s it for the patch. Stay tuned for further updates here at MP1st!
Source: Play Black Desert