Call of Duty: Ghosts – IW Executive Producer on 60 FPS, 1080p, Wii U and Intelligent AI [Update]

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CORRECTION

The info in this article is based off an older story published by EuroGamer back in June. While most of the info pertaining to frames, resolution and AI hold true, a Wii-U version of Call of Duty: Ghosts has clearly already been announced. It can, therefore, be disregarded for the most part.

Sincere apologies to all readers.

– David Veselka \\ Editor-in-Chief

While some may argue that Call of Duty has never been known for it’s breathtaking, jaw-dropping graphics, you’ll be hard pressed to find a console game that is as crisp or runs as smooth and at such a fast pace that the series manages to achieve with each release.

Call of Duty: Ghosts, making its way to next-gen hardware like Sony’s PlayStation 4 and Microsoft’s Xbox One, is no different.

Speaking to EuroGamer, Infinity Ward executive producer Mark Rubin talked about the importance of keeping Ghosts running at a smooth frame rate while boasting the highest resolution possible.

“We’re always so focused there anyway,” he said. “It maybe wasn’t a challenge as it is for some people. For us it’s so ingrained in the way we make our games that it just happens that way. We have a game that runs at 60 frames a second, we start putting stuff in and if something starts to affect that we’ll either tweak it or take it out.

“The console versions are still in severe development, but it looks good so far. We actually have a 4K TV at work and got the game running on that. It looks phenomenal. The 4K TVs have a max hertz of 30, so we’re maxing it out. It looks amazing!”

While Call of Duty: Ghosts may run at 60 frames per second while achieving a 1080p resolution on the PlayStation 4 and Xbox One, Rubin also stresses the importance that the studio places on factors like intelligent AI.

“There’s more processing power,” Rubin continued. “There’s definitely the tech advantages of next-gen consoles, but from our perspective our primary concern when it comes to single-player especially when you have AI is telling a good story.

“We’ve always as a studio, and I go back to COD2 and COD4 days, took our inspiration from movies, not from other games. It’s pretty well known, Call of Duty is that cinematic experience. We’ve always focused more on the cinematic value. For this game that’s the case as well.

“But the next-gen consoles do allow us to do some things with AI. It’s more situational than just saying AI in general – that’s such a blanket term. We’re able to create more new and interesting situations that maybe we haven’t seen before.”

Near the end of Rubin’s interview with EuroGamer, he teased that a Wii U version of Ghosts is, in fact, in the works, despite the console’s absence from the game’s list of launch platforms, mentioning that fans should “stay tuned.”

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