Just yesterday, we reported on how much support developer Beenox (who’s working with Treyarch on the PC version of the game)is putting into the PC version of Call of Duty: Black Ops 4. Now, the studio has revealed a lot more details about the Black Ops 4 PC frames per second (fps), and an explanation as to why.
According to Beenox, part of their commitment to the PC version of Black Ops 4 is to support uncapped frame rates, though they can’t do it at launch given it will affect server load and such. At launch, Blackout will start at 120fps cap on PC, and once the servers are stable, this will be changed to 144fps. Zombies and multiplayer will be uncapped on day one.
Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments.
So, our plan: • At launch, we will start Blackout with a 120fps cap on PC
• Ensure the moment the game launches that it has high stability for every player
• Raise to 144fps as soon as the servers are stable
• And assuming all looks good, enable uncapped framerates within the first few days (Zombies and Multiplayer modes will be uncapped starting immediately on day 1.
In addition to that, the Black Ops 4 PC pre-load via Battle.net begins this Tuesday, October 9 PDT. Got that, PC Black Ops 4 players? Good.
Make sure to check out the complete multiplayer map list for the game, and see if you can decipher Treyarch’s hidden binary messages in some of their trailers.