Call of Duty: Black Ops 4 Reserves Now Rewarded Past Tier 100, Reserve Cases Earn Rate Doubled

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We reported earlier today that Treyarch changed how you earned Reserves in the Contraband stream in Call of Duty: Black Ops 4 so that once you hit tier 100, you won’t earn anything past that.

If you were annoyed at this, be annoyed no more. Apparently all that whining by the community worked as Treyarch not only changed it so that you still earned Reserves after hitting tier 100. but the studio even doubled how Reserve Crates are earned! This change was rolled out via a server-side hotfix.

Black Market Progression Updates

This week’s update brought several changes to the Black Market, including an Inventory system, simplification of Blackjack’s Shop UI, and the new ability to earn Blackjack’s Reserve Cases by playing the game on top of earning new items with each Tier in the Contraband stream. The goal of this system was to give more players more frequent access to content in Reserves, as players could now earn them from the start by playing the game, rather than only gaining access after completing Tier 100.

However, by moving progress toward Reserves up front instead of at the end of the stream, this had an unintended effect on players who progressed through the first 100 Tiers. Initial earn rates for Blackjack’s Reserve Cases through gameplay were also too slow. These issues and more are being resolved today.

Effective immediately, Reserve Cases have been added back to the Tiers at the end of the Contraband stream, andplayers will continue to earn progress toward Cases for gameplay time while progressing through the stream. Daily Tier Skips after 100 Tiers also now work as before, granting a Case for each Tier for players of all modes to ensure the original goal of allowing players to earn Reserves earlier and with more frequency than in previous Operations.

Additionally, the earn rate for Reserve Cases through gameplay has been doubled to ensure players earn Cases faster at all times.

Lastly, if you’ve already progressed beyond Tier 100 during this Operation, you will automatically be awarded with the same number of Reserve Cases that you would have earned for every Tier completed since that point in this Operation. This means no lost Tier-based progress toward Reserves, as your Cases earned after Tier 100 should be waiting for you once you’ve applied this evening’s update.

The following updates are live today on PS4, with other platforms to follow:

Blackout

  • Hot Pursuit
    • Hot Pursuit added as the Featured Playlist on PS4.
    • 3 new vehicles added: SUV, PBR, and Muscle Car, as well as police variants of the helicopter and ATV.
    • New vehicles have special abilities to give players a competitive advantage at the risk of greater exposure.
      • Muscle Cars have the ability to spot nearby Supply Stashes and Supply Drops.
      • Police vehicles have built-in Sensor Dart functionality when their police sirens are activated, as well as the ability to detect enemy-occupied Muscle Cars.
    • Supply Stashes and Supply Drops occur more frequently than normal.
    • Players respawn with each circle collapse as long as one teammate is still alive when the next Collapse occurs. Respawns are disabled at the final Collapse.
    • Last team standing wins the game.
  • Prestige
    • Addressed an issue where the “Battle Hardened” Calling Card would lock after Prestiging.

Black Market

  • Progression System Updates
    • Reserve Cases earnable at every Tier after 100 in the Contraband stream.
    • Daily Tier Skips apply to Tiers after the 100-Tier mark through play in all modes.
    • Earn rate increased 2X for Reserve Cases through gameplay time.
    • Cases retroactively awarded to players who progressed past Tier 100 before today’s update for every additional Tier completed.
    • Players continue to earn Cases at all times in addition to unlocking Contraband Tiers through gameplay time.

Multiplayer

  • Outrider
    • Improved the reticle transition while aiming down sights with the Sparrow.
  • Game Modes
    • One in the Chamber
      • Time limit will now reduce to 60 seconds if only 2 players are left, unless time limit is already under 60 seconds.
      • Cleaned up UI elements that aren’t used in One in the Chamber from the HUD.
  • Maps
    • Casino
      • Closed exploits on Casino that would allow players to get outside of the map.

World League Hub

  • League Play
    • Parties will no longer disband after completing League Play matches.

Zombies

  • Additional “MKII” Weapon Support
    • Added support for new “MKII” weapons in Zombies (Swat RFT, Daemon 3XB, KAP 45).
  • Gauntlets
    • Death-Con Five
      • Addressed and issue that could cause players to experience a progression break if they downed themselves in Round 6.

Xbox One and PC:

Blackout

  • Featured Playlist
    • Close Quarters Frenzy
      • Close Quarters Frenzy Quads added as the Featured Playlist on Xbox One and PC.
      • Take on enemies using only SMGs, pistols, shotguns, melee attacks, and launchers while fighting to survive an even faster Collapse.
      • Last team standing wins.

PC:

Zombies

  • Daily Calling Rewards
    • Future additional Tier Skips now properly awarded for completing Daily Callings.

All Platforms:

Zombies

  • Prestige
    • Addressed an issue that prevented players from earning Weapon XP or camo progress after using a Prestige Token to unlock a weapon.
  • Stability
    • Various stability fixes.

Not a bad turnaround time by Treyarch, no? Let’s hope this doesn’t happen again.

Source: Reddit

2 Comments
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Craig
Craig
5 years ago

Not really. I feel like this is all a ploy. Implement a feature that no one asked for or wants but do it in such a way that you gain widespread criticism for how it was implemented as you know there’s going to be backlash anyways. Then make changes to the system to make it ‘better’ so that you can say you’ve listened to the community and have made changes to the system accordingly, knowing all along that this is how the system was going to end up running. It’s BS. Take out Duplicates and we’ll talk. It’s not a card collecting game, there is no reason there should be duplicates in any Loot crate system.

Craig
Craig
5 years ago

Not really. I feel like this is all a ploy. Implement a feature that no one asked for or wants but do it in such a way that you gain widespread criticism for how it was implemented as you know there’s going to be backlash anyways. Then make changes to the system to make it ‘better’ so that you can say you’ve listened to the community and have made changes to the system accordingly, knowing all along that this is how the system was going to end up running. It’s BS. Take out Duplicates and we’ll talk. It’s not a card collecting game, there is no reason there should be duplicates in any Loot crate system.

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