Call of Duty: Black Ops 4 Strobe Light Counter Now Being Considered After 7 Months of Data & Feedback

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If you’re a Call of Duty: Black Ops 4 multiplayer fan, chances are you’ve encountered someone using the Strobe Light Operator Mod for the SG-12 shotgun. While having a blinding light to distract enemies might be in itself be OK, the fact that the Strobe Light also disables aim assist on consoles puts it on another level.

Well, it seems Treyarch might finally be doing something about it. Over on Twitter, Tony Flame  Gameplay Game Designer for Black Ops 4, commented that a Black Ops 4 Strobe Light counter might finally be implemented via the Tactical Mask perk.

We’ve been considering Tactical Mask as a counter to Strobe Light by not affecting aim-assist. We didn’t want to do this originally, for the risk of making Strobe too ineffective, but there is a better case for it now that we’ve gotten plenty of data and feedback

Note that we’re now in the seventh month of Black Ops 4’s lifecycle since its launch back in October of last year. In short: It’s taken Treyarch seven months to address something that a ton of players have been complaining about since the first month of the game being out.

Over on the Black Ops 4 subreddit, a lot of gamers have weighed in on this late acknowledgement by Treyarch, and below, you’ll see some of the best reactions.

More reactions can be seen here. As someone who’s played a ton of Black Ops 4 multiplayer, it’s kind of baffling to me that it has taken Treyarch seven months’ worth of data and feedback before reacting to this or even acknowledging that it’s an issue. Joining games of Hardpoint and even Domination, it’s not unusual to come across an entire team all using the Strobe Light given how powerful it is.

To those who use it still, your days might be numbered based on Flame’s statement.

Do you think the Strobe Light is too overpowered? Are you OK with Treyarch taking this long to acknowledge that it might be an issue? Let us know your thoughts in the comments below.

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