Call of Duty: Black Ops 4 Update Today Patch Notes & PC Update Now Live, Prop Hunt Coming Tomorrow on PS4

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While PS4 and Xbox One players got the the Call of Duty: Black Ops 4 1.17 update yesterday, PC players just got it today. If you’re looking forward to the Black Ops 4 PC update 1.17 patch notes, you’ve come to the right place! In addition to the PC patch, the Black Ops 4 update today patch notes for PS4 and Xbox One are available too!

PS4:

MULTIPLAYER

  • Camos
    • Afterlife Camo will now stay properly equipped when entering a Multiplayer match.
  • Maps
    • Masquerade
      • Addressed an issue that could prevent Battery’s War Machine rounds from functioning properly in certain parts of the map.

BLACKOUT

  • Bounty Hunter
    • Spectre’s Shadow Blade will now hit enemy Spectre players more consistently.
    • Bounty icon will no longer remain in the world if a marked player quits the match.
    • Addressed an issue with Bounty Death Stashes that landed on top of vehicles.
    • General stability improvements.

All Platforms:

MULTIPLAYER

  • Perks
    • Addressed an issue that could prevent Perks from functioning properly.
  • Lobby
    • Public lobbies will now display all members, not just party members.
  • Stability
    • General stability improvements.

WORLD LEAGUE HUB

  • Custom Games
    • Hosts of Custom Games can now assign teams.

ZOMBIES

  • Weapons
    • Switchblade X9
      • Increased magazine size from 26 to 30 to match other game modes.
      • Decreased stock ammo from 338 to 330.
    • VKM 750
      • Increased max damage from 190 to 205.
      • Decreased magazine size from 60 to 50 to match other game modes.
      • Decreased stock ammo from 420 to 400.
    • Hades
      • Increased stock ammo from 425 to 455.
      • Decreased magazine size from 85 to 65 to match other game modes.
    • ABR 223
      • Increased stock ammo from 270 to 288.
      • Increased magazine size from 30 to 36 to match other game modes.
    • Outlaw
      • Increased stock ammo from 72 to 81.
      • Decreased magazine size from 12 to 9 to match other game modes.
    • Paladin HB50
      • Increased magazine size from 5 to 6 to match other game modes.
    • SDM
      • Increased stock ammo from 80 to 84.
      • Decreased magazine size from 16 to 12 to match other game modes.
    • Koshka
      • Increased stock ammo from 64 to 66.
      • Decreased magazine size from 8 to 6 to match other game modes.
    • MOG 12
      • Decreased magazine size from 6 to 4 to match other game modes.
      • Decreased stock ammo from 48 to 44.
      • Decreased Pack-a-Punch stock ammo from 64 to 60.
      • Decreased Pack-a-Punch magazine size from 16 to 12.
      • Decreased Pack-a-Punch maximum base damage from 500 to 300.
    • SG12
      • Increased stock ammo from 110 to 126.
      • Increased Pack-a-Punch stock ammo from 100 to 112.
      • Decreased magazine size from 10 to 6 to match other game modes.
      • Decreased Pack-a-Punch magazine size from 20 to 16.
    • RK7 Garrison
      • Increased Pack-a-Punch max damage from 260 to 320.
      • Reduced Pack-a-Punch headshot multiplier from 5 to 4.
  • Maps
    • Dead of the Night
      • Addressed an issue that could result in a player being revived with all Perks equipped.
      • Addressed an issue that could cause players to lose Mule Kick.
  • Stability
    • General stability improvements.

PC:

MULTIPLAYER

  • Weapons
    • GKS
      • Increased 5-shot range from 5 meters to 7.5 meters.
    • MX-9
      • Increased 5-shot range from 7 meters to 7.5 meters.
      • Slightly increased 5-shot range damage.
    • Daemon 3XB
      • Created a 5-shot range out to 7.5 meters.
      • Increased 6-shot range from 11.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 25 meters to 32 meters.
    • Switchblade X9
      • Increased 5-shot range from 2.5 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 24 meters to 32 meters.
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
    • Miscellaneous
      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
  • Specialists
    • Nomad
      • Increased cooldown time for Mesh Mine.
    • Ajax
      • Increased cooldown time for 9-Bang.
    • Torque
      • Increased cooldown time for Razor Wire.
    • Ruin
      • Grav Slam’s kills no longer feed its ability meter, to be consistent with other Specialist Weapons.
    • Firebreak
      • Reactor Core kill notifications now take up less screen space.
  • Scorestreaks
    • UAV
      • Duration increased to 30 seconds.
    • Counter-UAV
      • Duration increased to 30 seconds.
    • Drone Squad
      • Damage increased for lead and buddy drones.
      • Minimum and maximum burst fire times increased for lead and buddy drones.
      • Drone clip size increased.
    • Mantis
      • Reduced the amount of time the Mantis can be temporarily disabled.
      • Increased the damage threshold for temporarily disabling the Mantis.
  • Game Modes
    • Search & Destroy
      • Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.
      • Addressed an issue where the briefcase bomb could reduce bullet damage.
  • Stability
    • Fixed a potential crash that could occur on Hacienda.

WORLD LEAGUE HUB

  • Weapons
    • Melee weapons have been restricted.
  • Scorestreaks
    • Attack Chopper
      • Rockets required to destroy the Attack Chopper reduced to 2 including the flare.
    • Gunship
      • Rockets required to destroy the Gunship reduced to 2 including the flare.
  • Miscellaneous
    • Addressed an issue that allowed 6 players in a 5-player party.
    • Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.

BLACKOUT

  • Weapons
    • VKM 750
      • Reduced recoil.
      • Additional recoil reduction during the first 4 shots.
      • Replaced 4x Scope with 3x Scope (Gold version).
    • Hades
      • Reduced hits to kill from 6 to 5.
      • Increased maximum damage range.
      • Replaced 4x Scope with 2x Scope (Gold version).
    • Mozu
      • Increased close range damage.
      • Increased headshot multiplier.
    • Hellion Salvo
      • Limited the maximum number of Rockets a Blackout player can carry to 10.
  • Maps
    • Alcatraz
      • Made visual improvements to various models throughout the map.
      • Various environmental updates and mantling improvements added to aid player traversal.
      • Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.
      • Addressed an exploitable area in the Alcatraz map.
  • Equipment
    • Mesh Mines
      • Increased visibility of visual FX to make Mesh Mines easier to spot.
  • Personalization
    • Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.

ZOMBIES

  • Classic Elixir Restock
    • Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.
    • Classic Elixirs will be placed into any empty slots at the start of a match.
    • Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.
  • Gameplay
    • Dead of the Night
      • Werewolves now spawn less frequently and take more damage when weak points are hit.
      • Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.
      • The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.
      • Removed zombie speed increase that occurs when the Sentinel Key is acquired.
    • Mystery Box
      • Removed some of the Wall Buy weapons from the Mystery Box.
      • Prevented duplicates occurring in consecutive Mystery Box weapon pulls.
      • Reorganized Mystery Box probabilities by weapon tier.
  • Perks
    • Winter’s Wail
      • Now fully recharges with Max Ammo and at every round completion.
      • Will only proc if the player is not at full health in order to reduce the number of times it activates.
      • On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.
      • Players will now gain one charge every 60 seconds.
      • Increased base maximum charges to 3. Modifier charges increased to 4.
  • Camo Requirements
    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.
  • Server Pause
    • Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.
    • Addressed an issue where players could move during a Server Pause.
    • Addressed an issue where initiating Server Pause could cause players to lose connections to the host.
  • Host Migration
    • Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.
    • Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.
  • After Action Report
    • Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.
    • Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.
  • Visuals
    • Ancient Evil
      • Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.
      • Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.
      • Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.
  • Custom Mutations
    • Global
      • Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.
    • Ancient Evil
      • Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.
      • Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.
  • Weapons
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
  • Stability
    • Ancient Evil
      • Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.
      • Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.
      • Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.
    • Blood of the Dead
      • Fixed a crash that could occur when firing the Spectral Key and changing targets.
  • Miscellaneous
    • Global
      • Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.
      • Addressed an issue where using an Elixir while shooting the Shield’s Pistol could result in the Elixir’s ability not activating.
      • Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.
      • Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.
      • Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.
    • Ancient Evil
      • A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.
      • Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.
      • When fast-travelling with Bots, the Bots will no longer disrupt player movement.
      • Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.
      • Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.
      • Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.
      • Addressed an issue where a player could be in the Shadow’s Bank and get stuck by receiving help from other players.
    • Classified
      • Addressed an issue where zombies could get stuck pathing in Groom Lake.

GLOBAL

  • Controls
    • Added “Smoke – Throw Mode” Gameplay setting for Spectre’s Smoke Special Issue Equipment.
  • Emblem Editor/Paintshop
    • Slider values can now be edited by typing in a specific number.
    • Updated layout and visual cues to improve the clarity of the decal being edited.
  • Weapons
    • Bullets that travel underwater will now inflict reduced damage.
    • Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
    • Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.
  • Black Market
    • Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.
    • Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.
  • Personalization
    • Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.
    • Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.
    • Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.
  • UI
    • Player Prestige Master level number is now Gold.
    • Tier Reward animations are faster in the After Action Report.

Once Prop Hunt is out tomorrow, we’ll let our readers know.

Source: Reddit

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