Call of Duty Franchise to Use One Game Engine Starting With COD 2022; New Engine “Massively Better”

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In case you didn’t know, Activision confirmed that this year’s Call of Duty will be a sequel to Modern Warfare 2019, and what’s more, it will be using an entirely new game engine. While some Call of Duty fans might have heard this statement before, there is one major difference happening with this announcement, and that’s confirmation that all the Call of Duty games moving foward will be using the same game engine!

During yesterday’s chat with the press (via JackFrags), Infinity Ward co-studio head Patrick Kelly confirmed that there will be one engine powering all COD games moving foward, and this includes the new Warzone game also being developed by Infinity Ward. According to the devs, this new game engine is “massively better” than what they’re using at the moment, and this means that all the engineers and devs across the different Call of Duty studios can work on a single entity. However, for those wary that this means each Call of Duty game will now feel the same regardless of who made it, the devs also mentioned that there is no plans to homogenize things, and that each game integration in the future will still have a unique feel.

For those unaware, each Call of Duty studio (Infinity Ward, Treyarch, Sledgehammer Games), had their own version of the Call of Duty engine, which made each game feel different from each other. In the same call, it was mentioned (via CharlieIntel) that Warzone was meant to just be an extension of Modern Warfare. Once Black Ops Cold War and Vanguard were integrated, the game (Warzone) got bloated, which made finding bugs very hard.

This makes a lot of sense, especially to Warzone. If the engine is a vast improvement, and as long as each studio’s COD game feels different enough, I don’t see any problems with it.

Are you a fan of the franchise running on just one engine? Or do you prefer how it was before that each studio had their own Call of Duty “feel” to their games?

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