Capcom Analyzed Data to Understand Why People Stopped Playing MH World; Designed Monster Hunter Wilds to Avoid Same Pitfalls

by Alex Co February 15, 2025 4:56 pm in News
monster hunter stopped playing

[summaraize]

While the Monster Hunter franchise might be one of Capcom’s biggest sellers in their catalog, the barrier to new players is a major concern for developers. Not only that but the devs are also concerned regarding players leaving the game after playing it for a while.

This is something the developers discussed when talking to MP1st during a preview event we attended.

Capcom’s Data States Players Some Players Don’t Even Reach the “Monster Hunting” Part Before Quitting

We asked Capcom about Monster Hunter Wilds’ player easement and accessibility for new players. Answering the questions were Producer Ryozo Tsujimoto and Director Yuya Tokuda (via a translator).

The developers said, “For every Monster Hunter title that we have, we always think about new players starting the series with that title in the line. The same applies to Monster Hunter World, we created the game thinking this will be the first Monster Hunter that some people will play. As a result, we ended up with people enjoying the game worldwide, with many new players joining the series for the first time.”

“But there are obviously still people who didn’t play Monster Hunter World and people who played it but unfortunately left the game and stopped playing. We found that out through the data analysis, that we were able to retrieve with Monster Hunter World. We not only looked at where they stopped playing Monster Hunter World but also looked into the reason why they stopped playing,” the developers continued.

Adding to that, the developers talked about the data they’ve observed from Monster Hunter World and how they are using it to shape MH Wilds. “We analyzed that within the dev team and thought of things that maybe we could use to avoid that in Monster Hunter Wilds. We know it’s not simply the difficulty that users have trouble with. For some people, the true essence of enjoying Monster Hunter is the action against the monster, that’s basically the fun part. We noticed that some people didn’t even reach that part, so they quit before reaching the true fun experience of Monster Hunter. So we designed Monster Hunter Wilds in a way that people can reach that part of the game, enjoy it, and maybe continue to play to feel that Monster Hunter is truly a fun gaming experience. So Monster Hunter Wild had that in mind so that newcomers could smoothly adjust to play and have fun with it.”

Some of the things Capcom adjusted in MH Wilds compared to past Monster Hunter games is the addition of the Seikret, a mount that will auto-lead players to a monster. In past entries in the franchise, some players found it frustrating to wander around the map trying to find the monster they’re supposed to slay.

Stay tuned to our full Monster Hunter Wilds interview hitting the site very soon.

Monster Hunter Wilds will be released on February 28 for the PS5, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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Nikki_boagreis
Nikki_boagreis
1 year ago

MH World was my first time playing the series, i stopped playing because i hated how sluggish it felt when controlling the charecter. After playing MH Rise, i have high expectations for Wilds.

As an avid trophy hunter, i really hated the trophies for getting the crowns because their based off RNG and it got pretty repetitive going vs the same monster and never getting the crown because the RNG has bad odds.

Ftank
Ftank
1 year ago

I felt the same way. Very clunky, not particularly accessible to someone new to the series or that likes to play multiple games at once, it started very slow for better or worse, but the biggest offense is the grind. I may be interested in investing 100 hours in that style of game but looking at the achievements being estimated 1,500 hours…hard pass despite already having started it. I don’t even spend that much time on games I’m fanatical of

Shaf
Shaf
Reply to  Ftank
1 year ago

don’t worry about achievements and enjoy the game. By hour 350 I’d reached Fatalis and beaten every endgame monster as an average player. That’s a lot of the game experienced and every endgame monster hunted, doesn’t need 1000 hours if you stop worrying about trophies and enjoy the content.

Jace
Jace
1 year ago

The main thing that keeps me from truly enjoying MH, is failing a hunt if someone carts 3 times. Sadly i only have so many hours a day, and i do NOT want to spend 2 hours hunting and fighting a monster only for someone to cart 3 times and i dont even get a chance at the drop i was farming for…

Nick
Nick
Reply to  Jace
1 year ago

The most a hunt takes is like 20 minutes and even if it takes longer, most hunts have a time limit of 50 mins. Not to put down your complaint though, I hate when I’m trying to grind for a monster and my lest skilled friends keep dying. Even if 10 minutes is lost it is truly frustrating