Monster Hunter Wilds PS5 Pro Support Detailed; Day One Patch Includes Graphical Modes
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Monster Hunter Wilds PS5 Pro support has finally been detailed. The mid-gen refresh console will support better frame rate, higher resolution, and ray tracing.
Graphical modes will be included in the game’s day-one update.
Monster Hunter Wilds PS5 Pro Support Includes PSSR, Ray Tracing, and Performance Prioritization
As detailed during today’s Capcom Spotlights, Monster Hunter Wilds PS5 Pro support will include PlayStation Spectral Super Resolution (PSSR), which will enhance the resolution via upscaling. Though Capcom hasn’t detailed whether the game will run at 120 FPS on the PS5 Pro, they confirmed that players can prioritize either performance or ray tracing in modes that will be part of the day one update.
Ray trace mode will include ray trace reflections, which you can compare in the side-by-side image above. This mode will be restricted to 4K (rending resolution 3072 x 1728) at 30 FPS, while the performance mode will allow the game to be played at 4K (rendering resolution 1920 x 1080) at 60 FPS. Video demonstrations of each mode are available below.
A third mode called “Balanced mode” will also be available for PS5 Pro players. This mode balances the two modes, allowing the game to run in 4K (rendering resolution 1920 x 1404) at 40 FPS.
It’s not a bad list of enhancements, and we’re glad that Capcom is offering an in-between mode that blends performance and resolution. Couple that with VRR, and balance mode might be the go-to mode.
Monster Hunter Wilds launches on February 28 for PS5, Xbox Series X|S, and PC. An open beta test is scheduled for February 6 – 9 and February 13 – 16, 2025.
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I think Monster Hunter Wilds might be GOTY and it’s only February.