Chivalry 2 Update 1.013 Patch Notes; Out for New Content This Feb. 15

Chivalry 2 Update 1.013 Patch Notes

Torn Banner has released the Chivalry 2 update 1.013 patch for all platforms, and this is for the big House of Aberfell content drop, which also includes gameplay-related improvements. Read on for the full Chivalry February 15 patch notes.

Chivalry 2 Update 1.013 Patch Notes | Chivalry 2 February 15 Patch Notes | Chivalry 2 House of Aberfell Patch Notes:

Update Highlights

  • New Team Objective map – The Raid on Aberfell

  • New Vanguard weapon – Highland Sword

  • New Objective Carriables / throwables – Peasants, Pigs (oink oink)

  • New Playable VIP Character – Mason Druid

  • 10 new Facepaint Customization items

  • Two new Armour Sets with 9 variants total

    • Two Helmet Customization items with 4 Mason and 4 Agatha variants

  • Two new male Voice Over characters – Agatha Highlander and Mason Berserker

  • 12 new Weapon Skins for Greatsword, Messer, and War Club

New Changes Following 2.4 Public Test (1/27/22)

  • Adjusted 3p and 1p animations on highland sword to be more consistent with tracers

  • Reverted maul changes from House Aberfell Public Test

  • Increased the combination input press window for gamepad users to make throwing easier to execute

  • Fixed an issue where you could sometimes be hit during active riposte

  • Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle

  • Fixed exploit – Vanguard sprint attack can be set up to be done infinitely

  • Falmire – Added a closer spawn for attackers after the VIP has progressed past a certain point

  • Falmire – VIP health increased from 1000 to 1250

  • Raid – Slightly reduced stage times over multiple stages

  • Raid – Increased fuse time from 60 to 90 in stage 2

  • Raid – Reduce capture rate slightly in stage 3

  • Raid – Increase Druid health from 300 to 400

Weapons and Carryables

  • Added carriable peasants (currently only on Aberfell)

  • Added carriable pigs (currently only on Aberfell)

  • Warbow:

    • Adjusted total ammo count from 20 arrows to 12

  • Rapier:

    • Special attack’s turn rate has been slightly reduced

    • First person camera now ducks to match the player’s head position during the special attack

    • Tweaked lean and root motion animations during the special attack for improved attack avoidance

  • Halberd:

    • Increased all damage values from 5 to 10

  • Executioner’s Axe:

    • Reduced slash damage from 50 to 45

Customization

New Customization

  • New weapon – Highland Sword:

    • Giant Claymore variants

    • Executioner Sword variants

  • Voices:

    • Agatha – Highlander

    • Mason – Berserker

  • Vanguard:

    • Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants

    • Mason – Clan Helmet with four variants, Clan Armour with three variants

  • Greatsword:

    • Claymore variants

  • Messer:

    • Dacian Falx variants

  • War Club:

    • Shepherd’s Staff variants

  • 10 new Face Paint variants (male and female):

    • Forest

    • Seer

    • Venator

    • Radiant

    • Hunter

    • Tracker

    • Stalker

    • Feral

    • Scavenger

    • Venerant

Customization Fixes

  • War Bow – fixed a string texture issue for the Superior and Engraved variants

  • War Axe – fixed pricing issue to allow purchase using crowns

  • Fixed an issue where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu

Combat

  • Counters:

      • Counter windows are now variable depending on the speed of the weapon

      • Faster weapons now have a slightly smaller counter window

  • Headbutting:

      • Jabbing while having lost the left arm will result in a headbutt

    • Dismemberment:

      • When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP

      • Fixed an issue where ragdolls would not be able to be dismembered

  • Vanguard:

    • Ambusher:

      • Increased backstab damage from 35% to 50%

      • Increased throwing knife damage from 35 to 40 units

      • Clarified class description in regards to the backstab damage bonus only being effective when using native weapons

    • Devastator:

      • Added the Highland Sword as an unlockable weapon

  • Footman:

    • Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!)

  • Knight:

    • Officer – added the Greatsword to the primary weapon loadout

    • Officer – fixed an issue where weapons would unlock in the incorrect order

    • Fixed an issue where knights could spawn with no primary weapon when Shuffle mode is enabled

  • Bots no longer add to combo chain score count

  • Fixed an issue where picking up a dagger would not bind to an inventory slot

  • Disabled early overhead tracers to prevent instant overheads

  • Players can now throw/drop a weapon when Out of Combat

  • Arrows and bolts are now automatically picked up when walked over. This only applies to the owner that launched said arrow or bolt

  • Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk

  • Controller – Increased the combination input press window for gamepad users to make throwing easier to execute

  • Fixed an issue where you could sometimes be hit during active riposte

  • Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle

  • Fixed exploit – Vanguard sprint attack can be set up to be done infinitely

Maps

  • New Team Objective map added – “The Raid on Aberfell”

Coxwell

  • Fixed an issue where defenders would spawn as peasants if accepting the forward spawn prompt on the final objective stage

  • Fixed an issue where the Announcer VO would overlap between stages

  • Adjusted VO timing on the final stage for when Agatha runs out of reinforcements

Darkforest

  • Widened debris ramp during the gatehouse capture stage

  • Opened up side paths on the side of the ruins gate

  • Made the bridge at the end of the ruins wider

  • Changed the map layout to the back of the throne

  • Improved bot navigation on the bridges during the second push of the convoy

Falmire

  • TO – Changed the overall map layout for the final objective stage

  • TO – Split single spawner on Agatha side into two during the second gate objective stage

Fighting Pit

  • Adjusted outer wall collision to allow placed shields to be interactable

  • Removed duplicate placed shields that were layered on top of each other

Galencourt

  • TO – Added Noble Female Peasants

  • TO – Improved bot navigation on the Agathian ships

  • TO – Improved bot navigation around the gate house

  • LTS – Adjusted spectator camera boundaries

  • Further map optimizations made to improve performance

Lionspire

  • Increased main gate’s HP from 20000 to 22500 units

  • Added Noble Female Peasants

  • Fixed an out of combat issue during the beginning of the “Defend the Gate” stage to allow Agatha to retreat all the way to the gate as needed

  • Delayed combat zone changes for attackers at the start of the banners stage

  • Fixed an issue where Mason bots would not be able raise the ramps when attacking the last two trebuchets

Rudhelm

  • TO – Stage 2 – Defender spawns moved slightly back

  • TO – Stage 4 – Increased score given to attacker per capture tick

  • Widened the main keep’s gates

  • Brawl – Fixed collision issue with the stones next to the throne

Gamemodes

  • TO:

    • Fixed an issue where defenders would receive capture score even after fully recapturing an objective

    • Bots will prioritize objectives less

  • TDM:

    • Changed default tickets number to 75

  • FFA:

    • Enabled class limits

      • FFA – Class limit on Archers

      • Duel servers – No Archers

  • Team Switching – Adjusted team swapping

    • After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team.

    • Auto-balance is not affected by this change.

  • Examples:

    • If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.

    • If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.

    • If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.

Matchmaking

  • [Consoles] Fixed an issue where enabling/disabling crossplay would sometimes not save in the game’s settings

  • Made improvements to the regular and crossplay disabled matchmaking experience to make it easier to get into matches

2.4 Queue Changes (2 weeks):

  • Matchmaking

    • Temporary Featured Queue – 64p Team Objective (where Aberfell appears twice as often)

    • 40p Mixed Modes has Aberfell appearing twice as often

    • Brawl has removed from the 40p FFA queue

  • Standalone Servers

    • Duel Servers – Removed FFA Fighting Pit and Adding FFA Wardenglade

Parties

  • Fixed an issue where party invites could not be sent or received on Windows 11

  • Fixed an issue where players could attempt to join servers that have less open spots than their party size

  • Fixed an issue where party invites would not always be sent out when inviting multiple players

  • Fixed an issue where the party leader would be unable to connect to standalone servers while in a party

Performance and Crash Fixes

  • [PS4/XB1] Further animation optimizations made to reduce stress on performance

  • [Xbox] Fixed a crash when returning to the game after suspending during the loading screen of an online match

  • Fixed a crash where equipped items would not always populate

  • Fixed a rare server crash for when there is no valid killer player state

  • Fixed a rare server crash for when a ballista bolt hits a shield

  • Fixed a stuttering issue when setting View Distance to Low or Medium while viewing in first person

Animation

  • Fixed an animation issue involving the slight dodge after changing movement directions from a sprint. This animation would not play server side, causing attacks to hit/miss when they visibly should/shouldn’t to the player

  • Fixed an issue where player and bot movement would not animate properly when viewed from a distance

  • Improved third person slash windup animation when looking downwards. This change is aimed at making slashes and overheads more readable when players look down and initiate an attack

  • Adjusted strafing animation when moving at slower speeds

  • Fixed animation issue with shield when crouching with a rapier in first person

  • Fixed an issue where the fire particle effect would not appear when drawing an arrow inside the brazier’s ignition volume

  • Lowered the throwing windup/draw animation speeds for the following weapons:

    • Glaive, Dane Axe, Poleaxe, Greatsword

Audio

  • Fixed an issue where VO previews would play and overlap on mouse-over

  • Fixed an issue where Peasant NPCs would sometimes not use voice lines

  • Adjusted Cinematic VO levels for Brawl – Cathedral

UI

  • Fixed an issue where tertiary weapons would sometimes appear twice on the HUD when picking up another weapon as the Raider subclass

  • Fixed an issue where the name of the player being revived would disappear if the player reviving the team mate is killed during the revive

  • Fixed the “Back” buttons hover state to have a golden highlight instead of silver on all screens featuring it

  • Fixed an issue where the cursor would default to the bottom after exiting a weapon selection in Customization

  • Added a “News” button to the main menu

  • Adjusted the “Play” button visuals to match the new “News” button 

  • Added a banner behind the Chivalry 2 icon on the upper left corner of the screen

  • Added a glow behind the main featured mode to make it stand out more prominently

  • Added unique loading screens for the recent LTS/TDM versions of TO maps

  • Death screen UI will now list same killed players with a multiplier instead of listing their name multiple times on the screen

  • LTS – fixed UI element to not show “FIGHT” at the start of the next round’s countdown

  • Multiple localization UI fixes for the following languages:

    • Chinese

    • Danish

    • French

    • Italian

    • Spanish

Misc

  • Fixed a backend issue where special edition items and other awards were being awarded inconsistently. Please contact Chivalry 2 support if you are still having issues with receiving these items

  • [PS4 / PS5] Brawl – Fixed an issue where the camera would not focus on the NPCs during the intro cinematic

  • [PS4 / PS5] Fixed an issue where currency bought from the PS Store would not be visibly given to the player until they restarted the game

  • Fixed an issue where the player would be unable to join either team from Spectate if the teams were perfectly balanced

  • Fixed an issue where tutorial rewards would not be given out to players in a broken state pre version 2.2

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