Torn Banner has released the Chivalry 2 update 1.013 patch for all platforms, and this is for the big House of Aberfell content drop, which also includes gameplay-related improvements. Read on for the full Chivalry February 15 patch notes.
Chivalry 2 Update 1.013 Patch Notes | Chivalry 2 February 15 Patch Notes | Chivalry 2 House of Aberfell Patch Notes:
Update Highlights
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New Team Objective map – The Raid on Aberfell
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New Vanguard weapon – Highland Sword
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New Objective Carriables / throwables – Peasants, Pigs (oink oink)
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New Playable VIP Character – Mason Druid
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10 new Facepaint Customization items
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Two new Armour Sets with 9 variants total
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Two Helmet Customization items with 4 Mason and 4 Agatha variants
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Two new male Voice Over characters – Agatha Highlander and Mason Berserker
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12 new Weapon Skins for Greatsword, Messer, and War Club
New Changes Following 2.4 Public Test (1/27/22)
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Adjusted 3p and 1p animations on highland sword to be more consistent with tracers
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Reverted maul changes from House Aberfell Public Test
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Increased the combination input press window for gamepad users to make throwing easier to execute
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Fixed an issue where you could sometimes be hit during active riposte
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Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
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Fixed exploit – Vanguard sprint attack can be set up to be done infinitely
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Falmire – Added a closer spawn for attackers after the VIP has progressed past a certain point
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Falmire – VIP health increased from 1000 to 1250
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Raid – Slightly reduced stage times over multiple stages
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Raid – Increased fuse time from 60 to 90 in stage 2
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Raid – Reduce capture rate slightly in stage 3
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Raid – Increase Druid health from 300 to 400
Weapons and Carryables
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Added carriable peasants (currently only on Aberfell)
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Added carriable pigs (currently only on Aberfell)
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Warbow:
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Adjusted total ammo count from 20 arrows to 12
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Rapier:
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Special attack’s turn rate has been slightly reduced
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First person camera now ducks to match the player’s head position during the special attack
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Tweaked lean and root motion animations during the special attack for improved attack avoidance
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Halberd:
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Increased all damage values from 5 to 10
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Executioner’s Axe:
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Reduced slash damage from 50 to 45
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Customization
New Customization
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New weapon – Highland Sword:
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Giant Claymore variants
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Executioner Sword variants
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Voices:
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Agatha – Highlander
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Mason – Berserker
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Vanguard:
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Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants
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Mason – Clan Helmet with four variants, Clan Armour with three variants
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Greatsword:
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Claymore variants
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Messer:
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Dacian Falx variants
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War Club:
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Shepherd’s Staff variants
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10 new Face Paint variants (male and female):
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Forest
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Seer
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Venator
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Radiant
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Hunter
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Tracker
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Stalker
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Feral
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Scavenger
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Venerant
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Customization Fixes
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War Bow – fixed a string texture issue for the Superior and Engraved variants
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War Axe – fixed pricing issue to allow purchase using crowns
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Fixed an issue where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu
Combat
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Counters:
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Counter windows are now variable depending on the speed of the weapon
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Faster weapons now have a slightly smaller counter window
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Headbutting:
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Jabbing while having lost the left arm will result in a headbutt
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Dismemberment:
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When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP
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Fixed an issue where ragdolls would not be able to be dismembered
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Vanguard:
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Ambusher:
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Increased backstab damage from 35% to 50%
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Increased throwing knife damage from 35 to 40 units
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Clarified class description in regards to the backstab damage bonus only being effective when using native weapons
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Devastator:
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Added the Highland Sword as an unlockable weapon
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Footman:
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Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!)
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Knight:
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Officer – added the Greatsword to the primary weapon loadout
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Officer – fixed an issue where weapons would unlock in the incorrect order
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Fixed an issue where knights could spawn with no primary weapon when Shuffle mode is enabled
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Bots no longer add to combo chain score count
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Fixed an issue where picking up a dagger would not bind to an inventory slot
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Disabled early overhead tracers to prevent instant overheads
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Players can now throw/drop a weapon when Out of Combat
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Arrows and bolts are now automatically picked up when walked over. This only applies to the owner that launched said arrow or bolt
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Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk
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Controller – Increased the combination input press window for gamepad users to make throwing easier to execute
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Fixed an issue where you could sometimes be hit during active riposte
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Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
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Fixed exploit – Vanguard sprint attack can be set up to be done infinitely
Maps
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New Team Objective map added – “The Raid on Aberfell”
Coxwell
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Fixed an issue where defenders would spawn as peasants if accepting the forward spawn prompt on the final objective stage
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Fixed an issue where the Announcer VO would overlap between stages
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Adjusted VO timing on the final stage for when Agatha runs out of reinforcements
Darkforest
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Widened debris ramp during the gatehouse capture stage
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Opened up side paths on the side of the ruins gate
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Made the bridge at the end of the ruins wider
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Changed the map layout to the back of the throne
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Improved bot navigation on the bridges during the second push of the convoy
Falmire
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TO – Changed the overall map layout for the final objective stage
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TO – Split single spawner on Agatha side into two during the second gate objective stage
Fighting Pit
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Adjusted outer wall collision to allow placed shields to be interactable
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Removed duplicate placed shields that were layered on top of each other
Galencourt
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TO – Added Noble Female Peasants
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TO – Improved bot navigation on the Agathian ships
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TO – Improved bot navigation around the gate house
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LTS – Adjusted spectator camera boundaries
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Further map optimizations made to improve performance
Lionspire
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Increased main gate’s HP from 20000 to 22500 units
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Added Noble Female Peasants
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Fixed an out of combat issue during the beginning of the “Defend the Gate” stage to allow Agatha to retreat all the way to the gate as needed
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Delayed combat zone changes for attackers at the start of the banners stage
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Fixed an issue where Mason bots would not be able raise the ramps when attacking the last two trebuchets
Rudhelm
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TO – Stage 2 – Defender spawns moved slightly back
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TO – Stage 4 – Increased score given to attacker per capture tick
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Widened the main keep’s gates
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Brawl – Fixed collision issue with the stones next to the throne
Gamemodes
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TO:
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Fixed an issue where defenders would receive capture score even after fully recapturing an objective
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Bots will prioritize objectives less
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TDM:
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Changed default tickets number to 75
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FFA:
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Enabled class limits
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FFA – Class limit on Archers
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Duel servers – No Archers
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Team Switching – Adjusted team swapping
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After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team.
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Auto-balance is not affected by this change.
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Examples:
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If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.
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If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
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If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.
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Matchmaking
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[Consoles] Fixed an issue where enabling/disabling crossplay would sometimes not save in the game’s settings
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Made improvements to the regular and crossplay disabled matchmaking experience to make it easier to get into matches
2.4 Queue Changes (2 weeks):
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Matchmaking
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Temporary Featured Queue – 64p Team Objective (where Aberfell appears twice as often)
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40p Mixed Modes has Aberfell appearing twice as often
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Brawl has removed from the 40p FFA queue
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Standalone Servers
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Duel Servers – Removed FFA Fighting Pit and Adding FFA Wardenglade
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Parties
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Fixed an issue where party invites could not be sent or received on Windows 11
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Fixed an issue where players could attempt to join servers that have less open spots than their party size
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Fixed an issue where party invites would not always be sent out when inviting multiple players
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Fixed an issue where the party leader would be unable to connect to standalone servers while in a party
Performance and Crash Fixes
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[PS4/XB1] Further animation optimizations made to reduce stress on performance
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[Xbox] Fixed a crash when returning to the game after suspending during the loading screen of an online match
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Fixed a crash where equipped items would not always populate
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Fixed a rare server crash for when there is no valid killer player state
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Fixed a rare server crash for when a ballista bolt hits a shield
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Fixed a stuttering issue when setting View Distance to Low or Medium while viewing in first person
Animation
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Fixed an animation issue involving the slight dodge after changing movement directions from a sprint. This animation would not play server side, causing attacks to hit/miss when they visibly should/shouldn’t to the player
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Fixed an issue where player and bot movement would not animate properly when viewed from a distance
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Improved third person slash windup animation when looking downwards. This change is aimed at making slashes and overheads more readable when players look down and initiate an attack
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Adjusted strafing animation when moving at slower speeds
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Fixed animation issue with shield when crouching with a rapier in first person
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Fixed an issue where the fire particle effect would not appear when drawing an arrow inside the brazier’s ignition volume
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Lowered the throwing windup/draw animation speeds for the following weapons:
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Glaive, Dane Axe, Poleaxe, Greatsword
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Audio
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Fixed an issue where VO previews would play and overlap on mouse-over
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Fixed an issue where Peasant NPCs would sometimes not use voice lines
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Adjusted Cinematic VO levels for Brawl – Cathedral
UI
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Fixed an issue where tertiary weapons would sometimes appear twice on the HUD when picking up another weapon as the Raider subclass
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Fixed an issue where the name of the player being revived would disappear if the player reviving the team mate is killed during the revive
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Fixed the “Back” buttons hover state to have a golden highlight instead of silver on all screens featuring it
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Fixed an issue where the cursor would default to the bottom after exiting a weapon selection in Customization
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Added a “News” button to the main menu
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Adjusted the “Play” button visuals to match the new “News” button
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Added a banner behind the Chivalry 2 icon on the upper left corner of the screen
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Added a glow behind the main featured mode to make it stand out more prominently
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Added unique loading screens for the recent LTS/TDM versions of TO maps
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Death screen UI will now list same killed players with a multiplier instead of listing their name multiple times on the screen
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LTS – fixed UI element to not show “FIGHT” at the start of the next round’s countdown
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Multiple localization UI fixes for the following languages:
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Chinese
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Danish
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French
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Italian
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Spanish
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Misc
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Fixed a backend issue where special edition items and other awards were being awarded inconsistently. Please contact Chivalry 2 support if you are still having issues with receiving these items
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[PS4 / PS5] Brawl – Fixed an issue where the camera would not focus on the NPCs during the intro cinematic
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[PS4 / PS5] Fixed an issue where currency bought from the PS Store would not be visibly given to the player until they restarted the game
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Fixed an issue where the player would be unable to join either team from Spectate if the teams were perfectly balanced
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Fixed an issue where tutorial rewards would not be given out to players in a broken state pre version 2.2