Chivalry 2 update 1.027 (PS4 version 1.27) is out now, and this is for patch 2.8.2 that delivers a bunch of bug fixes and some balance improvements to some maps. Read on for the Chivalry 2 patch notes for June 6 alongside the list of known issues.
Chivalry 2 Update 1.027 Patch Notes | Chivalry 2 Update 1.27 Patch Notes | Chivalry 2 Update 2.8.2 Patch Notes:
General
- Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”
- Fixed an issue where pressing the VOIP key would cause a stutter
- Fixed an issue where timeout from a server was not being applied after a successful votekick
- Fixed an issue where Out of Combat zones would shrink dramatically in LTS
- Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode
- Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll)
- Further optimizations made for character textures
- Further crash fixes
- Further security improvements
Crossparties
- Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match
Maps
- Bridgetown
- Stage 1
- Increased base time from 5 to 5.5 minutes
- Stage 1
- Stage 2
- Increase time added for substage completion from 60 to 90 seconds
- Stage 4
- Increased base time from 4 to 5 minutes
- Addressed an exploit where players could use the ballista to fire at the town gate
- General
- Removed peasant sickles
- Optimized textures
- Darkforest
- Fixed an issue where the convoy carts would bounce due to missing road paths
- Galencourt
- Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2
Still Looking Into
- Ongoing hitches in relation to online services
- Forming a party through native invites can break matchmaking queue buttons
- And more!
Make sure to bookmark our Chivalry 2 game hub for the latest news on the game.
Source: Chivalry 2
love how nothing is mentioned about bolts and arrows literally going through people and hit detection problenms
Would be great to have some fixes for ps4 version. But I guess who cares about dying platform.