While Infinity Ward’s upcoming Call of Duty: Ghosts isn’t necessarily built on an entirely new engine that’s been built from scratch, it is built on an engine that’s been overhauled enough to lose all traces of its former self, according to IW animation lead Zach Volker.
Speaking to OPSMagazine, Volker said that a ‘brand new engine’ built from the ground up simply cannot be done in a two-year development cycle, but that enough modifications have been made to warrant calling it a new engine.
“When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine,” he explained. “We’re not talking about throwing it all away and saying we’re starting from the ground up.
“What we do is we say ‘okay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright then, I think that warrants that we’ve got a new engine on our hands.”
Volker explained that while the Call of Duty engine in use today was originally built from the Quake engine, he’s “…not sure any of it still exists.”
Before and after Ghosts’ official unveiling, the game was touted to run on a brand new, next-generation engine which has certainly generated some additional hype for the title.
Call of Duty: Ghosts launches on the Xbox 360, PlayStation 3 and PC this November 5, with Xbox One and PlayStation 4 releases later on.
MP1st webmaster/author “Niosus” wrote a great piece detailing what a game engine actually does and if CoD: Ghosts’ new engine actually is new. Check it out here!