COD Vanguard March 31 Update Patch Notes; Brings Weapon Adjustments & More

by Alex Co March 31, 2022 2:22 pm in News
Vanguard March 31 Update

Sledgehammer Games has released the (Call of Duty) COD Vanguard March 31 update, and this includes quite a number of weapon adjustments alongside camo challenge fixes and more. This is a server-side update, and requires no download. Check out the complete Vanguard update patch notes for today listed below.

COD Vanguard March 31 Update Patch Notes:

MULTIPLAYER

Modes

  • Arms Race
    • The “Escort” and “Eliminate” UI elements will now properly update during the sudden death phase of a match.
    • Addressed an exploit that allowed players to become invulnerable after dying to fall damage.
    • Addressed an issue that caused Buy Station purchases to not subtract from the player’s cash balance.
    • Players will no longer have an invisible weapon when the “Bioluminescence” or “Steamer” Blueprints are equipped.
  • Ranked Play
    • Updated Restrictions
      • The Skal Crusher has been restricted in Ranked Play and can no longer be equipped to loadouts.

Weapons

  • Cooper Carbine (Assault Rifle)
    • 22” Cooper Custom (Barrel)
      • Increased ADS time.
    • 8” Ragdoll Short (Barrel)
      • Decreased recoil while firing.
    • 18” Ragdoll G45 (Barrel)
      • Decreased recoil while firing.
    • Cooper 45rs (Stock)
      • Increased initial recoil while firing.
  • Armaguerra 43 (Submachine Gun)
    • Addressed an issue that prevented progression of challenges in the Mindgames camo category.
  • Type 11 (Light Machine Gun)
    • Decreased recoil while firing.
  • Bren (Light Machine Gun)
    • Increased sprintout time.
    • Increased hip-fire spread.
    • Oak & Shield 590mm Model 2B (Barrel)
      • Decreased ADS time (-8%).
    • .50 BMG 50 Round Mags (Magazine)
      • Increased ADS time.
      • Increased hip-fire spread.
  • Whitley (Light Machine Gun)
    • .50 BMG 150 Round Boxes (Magazine)
      • Decreased damage bonus (-32%).
  • M1 Garand (Marksman Rifle)
    • Decreased ADS time.
    • .30-06 and 6.5 Sakura Drums (Magazine)
      • Increased ammo capacity from 16 to 20 (+25%).
  • SVT-40 (Marksman Rifle)
    • Increased ADS time.
  • G-43 (Marksman Rifle)
    • Decreased ADS time.
    • Decreased hip-fire spread.
  • Kar98K (Sniper Rifle)
    • Addressed an issue that caused slower than intended ADS time when an Optic Attachment was not equipped.
  • Combat Shield (Melee)
    • Addressed an issue that allowed enemy Attack Dogs to deal damage through the Combat Shield.
  • Machine Pistol (Handgun)
    • Decreased recoil while firing.
    • Decreased hip-fire spread.

Perks

  • Engineer (Intel)
    • Increased the visibility of highlighted enemy Equipment and Killstreaks.

User Interface & Experience

  • Bug Fixes
    • Operators will now properly walk in the lobby while a Combat Shield and Pistol are equipped in the favorite loadout.
    • Combat Pacing and Quick Play Filter selections will no longer be reset after returning to the Main Menu.

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.