Call of Duty: Modern Warfare 3 Update 1.42 Rappels Down for Fixes This April 9

Call of Duty: Modern Warfare 3 Update 1.42

Sledgehammer Games has pushed out Call of Duty: Modern Warfare 3 update 1.42 on on all platforms, with PS4 and PS5 gamers getting an early download via pre-load. This brings various fixes to the game that came from the Season 3 patch.

Call of Duty: Modern Warfare 3 Update 1.42 Patch Notes for April 9:

Size: 2.2GB (PS5)

Update: Official patch notes have been added for Multiplayer and Zombies.

GLOBAL

STABILITY

  • Addressed a crash that could occur while viewing Weapon Attachments.

CUSTOMIZATION

  • Resolved various issues with Quick Equipping Weapon Charms in the Store.
  • Corrected the display names of the Season 3 Prestige Emblems.

SETTINGS

  • Addressed an issue causing the Latency telemetry widget to constantly display N/A.

MULTIPLAYER

UIX

  • Bug Fixes
    • Armory Unlock Challenges will now display a splash upon completion.
    • Operators will no longer appear to have two Riot Shields equipped in the Lobby.
    • Removing certain Conversion Kits is now properly reflected in the Gunsmith.
    • Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
    • Corrected positioning of the FJX Horus in the Gunsmith.
    • Calling Card and Emblem rewards from Weapon Mastery completion are now displayed properly in the After-Action Report.
    • Removing a Weapon Sticker in the Gunsmith will no longer cause the placement indicators to disappear.
    • Revised Pros/Cons labels for multiple Attachments to better reflect their true properties.

GAMEPLAY

  • Improved deprioritization of spawn locations while any Killstreak is active and nearby.

PROGRESSION

  • Ripper Light Stock for the FJX Horus will no longer appear locked and without unlock requirements.
  • Improved tracking of one-shot kills for the What’s Your Sign? Camo for the MORS.

MAPS

  • Shipment
    • Added additional spawn points to improve the probabality of a quality spawn selection in Team Deathmatch, Domination, and Hardpoint Modes.
  • Tanked
    • Enemy nameplates are no longer visible through the walls of the Tunnel.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • SVA 545
    • Increased maximum damage range from 31.8m to 44.5m (+40%).
    • Increased near-medium damage range from 44.5m to 51.8m (+17%).
    • Increased medium damage range from 51.8m to 61m (+18%).

» Submachine Guns «

  • FJX Horus
    • Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.

» Light Machine Guns «

  • TAQ Evolvere
    • Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.

» Sniper Rifles «

  • MORS
    • Hurricane 9 Variable Optic
      • Removed the ability to equip this incompatible Attachment.
    • Photonic Charge Barrel
      • Improved consistency of penetration damage through enemy Operators.

PERKS

  • Ninja Vest (Vest)
    • While equipped with Reinforced Boots, players now gain the effects of Running Sneakers.
  • Compression Carrier (Vest)
    • Kills with a Launcher will now immediately trigger health regeneration.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Changed the tracker removal keybind to Interact on keyboard input devices.
    • Improved prioritization when multiple actions are available for the tracker removal keybind.
    • Tracker removal time is now aligned with the HUD progress bar.
  • Scatter Mine (Tactical)
    • Enemy stun effects are now correctly applied in Hardcode Modes.
  • C4 (Lethal)
    • Detonation can no longer occur until stuck to a surface for 500ms.

Note: This mechanic was expected for the Season 3 update but did not function as intended at the time of release.

KILLSTREAKS

  • Guardian-SC
    • Ledge Hanging after equipping the Guardian-SC will no longer cause the player to become unable to fire their Weapon.
  • Remote Turret
    • Attempting to deploy while swimming will no longer cause the player to become unable to fire their Weapon.

While Sledgehammer hasn’t released the complete patch notes just yet, we do have the list of issues being looked into (via the official Modern Warfare 3 Trello board).

GLOBAL KNOWN ISSUES:

Fix Scheduled:

  • MORS Sniper Rifle exhibits a slight optic misalignment.
  • Server Latency Telemetry widget constantly reports “N/A”.

Investigating:

  • Some players may encounter scenarios where in-game and menu UI, such as the player HUD and AAR, can enter a bugged state.

MULTIPLAYER KNOWN ISSUES:

Fix Scheduled:

  • Editing a Loadout during a match may give the player a Loadout different than what is expected.

Investigating:

  • An unintended object is near the Tank Garage on Quarry.
  • Ranked Play: The Time stat is not being tracked properly on the in-game CDL Hardpoint scoreboard.

ZOMBIES KNOWN ISSUES:

Fix Scheduled:

  • The successful Exfil end-of-match flow includes mentions of the unreleased Exfil Schematic Cooldown mechanic.

Investigating:

  • Player Containment Levels are being knocked back a tier when exfiltrating from a Dark Aether Rift or a Story Mission

Monitoring:

  • Some Players report losing the contents of their Acquisition Stashes after an Exfil or entering the Zombies menu.

Once the patch notes are out (around 11 am ET/8 am PT), we’ll be sure to update the article with the info, so stay tuned.

Update: Article has been updated with the official patch notes from Sledgehammer.

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Paul
Paul
20 days ago

Well done sledghammer… you have broken the game…. its now unplayable… although I’m lvl 490 the game says lvl 1… all my guns say lvl 1… I’m not ranking up… my battlepass is not lvl ing up… infact store wants me to buy battlepass even though I have… and spent ALOT of money on something you have broke… this is a absolute joke

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