While we already received our first-ever Call of Duty: WWII game update earlier in the week to take out the Winter Siege event, most gamers (including me), might be wondering what the next update will bring in terms of weapon balancing.
If you’re one of the many curious, then you’re in luck! Sledgehammer Games boss Michael Condrey has gone on Reddit to talk about the potential Call of Duty: WWII nerfs and buffs! Note that these are potential buffs, and are in no way guaranteed.
If you can’t read the embedded Reddit post, it reads:
It was great playing with you throughout the Christmas / NY break and during Winter Siege event! The MP team was very active online and got an incredible amount of first hand insights. We also pulled a ton of match data to see how the community was playing across the globe.
Weapon tuning is always an active topic in the community, and here on reddit. We wanted to give you an early look at some of the considerations we’re making for a tuning change before The Resistance event goes live in a couple weeks. It’s a good chance for a dialog on this, and we’re big proponents of constructive debate. Remember, we’re looking at a massive amount data across every region, game mode, and play style. Not everyone is going to agree on every change (or lack thereof) we make, but if we all approach it with positive intent for the most balanced experience for all players, then the community wins.
Here’s what’s top of mind currently, though we haven’t committed to any of them yet so let’s talk it through:
1) Kar98k. It’s currently setup to be the second most damaging sniper (to the Springfield by a small margin), but also the quickest scoping time weapon in the class. We’re considering an ADS in time nerf.
2) FG42. Did we go too far with the last fire rate nerf? Maybe. It’s a great weapon that we want to have as viable option with other ARs and SMGs. Might need to find a median between where it was, and where it is now.
3) M1Garand. Some sentiment of it being OP is mostly coming because of the kill potential at closer ranges. The difficulty of the weapon lies in its recoil when shot rapidly down range, but you don’t really feel the recoil when firing at close range due to recoil effecting range fights, and more consistent aim assist at closer ranges. May need to adjust fire rate, pull up time, and/ or reload time.
4) STG44. I love this weapon. And it’s such an iconic WWII assault rifle. It’s pretty versatile too. But it may need a slight buff to make it competitive with the BAR, Garand, and FG42 (if we buff as noted above), and viable against some of the most used SMGs.
Again, this list isn’t meant to be totally comprehensive, nor can I promise we’ll make all of these changes. We do want to hear from you on the proposals. Just please, keep it classy and constructive.
The tl;dr version? Expect buffs to the FG-42, STG-44, and nerfs to the Garand and Kar98k. Let’s hope that whenever this does come out, that chances to sprint out times are included as well.
Don’t forget, there’s double XP going on right now for both multiplayer and Zombies mode, so hop to it! What weapon changes do you want to see in Call of Duty: WWII? Share ’em in the comments.