Bloober Team’s New Horror IP Cronos: The New Dawn Will Have Multiple Endings That Aren’t Clearly ‘Good’ or ‘Bad'”

by James Lara July 28, 2025 10:48 am in News
cronos the new dawn endings

Horror fans hoping for a lengthy story out of Bloober Team’s upcoming survival horror, Cronos: The New Dawn, will be pleased to hear that game will offer replayability in the form of multiple endings.

While gamers are used to seeing “good” and “bad” endings in games, that won’t be the case with Cronos, as the outcomes are so nuanced that even the studio itself is debating their true moral alignment.

The Endings Will Be Left to You to Interpret

Bloober Team’s Cronos: The New Dawn is launching this Fall, and while the studio continues to work on some of the finishing touches, we managed to get a bit of hands-on with it during a preview event this month. Along with our fresh hands-on impressions of the game, which left us feeling rather frightful in all the good ways, we also managed to speak to the team for an exclusive interview.

Among some of our questions were some about the overall structure and what players can expect from the ending.

Or should we say “endings” as one of the confirmations we got was that Cronos: The New Dawn would feature multiple endings for players to earn. While they didn’t reveal to us exactly how these endings are unlocked and how many variants we can expect,  they did hint at the kind of endings that they were aiming for with Cronos in terms of where they sit on the good and evil scale.

“It’s your decision what you think is good or bad with the ending(s) of the game.” Game Director Jacek Zięba told us in our interview, “Even inside the studio, someone will say, ‘Oh, but this one is bad,’ And somebody else will say, ‘No, that’s good.'”

Grzegorz Like, the Lead Writer and Narrative Designer, added, “We really wanted to approach the endings with care and do it more like a discussion. So there’s like arguments behind choosing this and choosing that. With the genre of psychological horror, you don’t want to go with, okay, the “bad” ending or the “good” ending. All things need to be a bit more, say, sophisticated, nuanced, and thought-provoking here.”

Given that the world is set in a post-apocalyptic era, it makes sense to leave the endings a little more ambiguous. A decision that also seems to be working, as evidenced by the fact that even studio members are debating what constitutes a “good” or “bad” outcome.

Will Cronos follow the same path as Bloober’s other game, Silent Hill 2 remake, where some endings are serious, while others are more light-hearted? I guess we’ll have to find out for ourselves when the game releases this fall on the PS5, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.