CrossfireX Devs Apologizes for State of Game, Admits There’s “Simply No Excuse”

crossfirex

Following its less than stellar launch a few days ago, the CrossfireX devs has since apologized for the state of the game in a news post, admitting that there is no ‘simply no excuse’ for it releasing in the state that it was in. In addition to this, the studio also showcased some of the game’s more glaring issues including explanations on what they plan to do with them. Check out a rundown of the post below.

The post opens with a simple greeting from the game’s executive producer which reads as follows:

My name is Sooro Boo, or “Mr. Boo” as many refer to me as, and I’m the Executive Producer of CrossfireX. It’s clear that we have inadvertently disappointed many of our players and fans that have stuck with us for a long time. You mean everything to us and I felt that you deserved more than just a simple patch note, which is why I wanted to take this opportunity to personally apologize for the current state of the game, take you through exactly how we plan to address the issues and ultimately ask for a chance to make it all up to you.

The producer also outlined some of the game’s problems, as well as specifying what they plan to do in the future:

1. Controller Sensitivity Issues

What’s Happening:

Random fluctuation of the dead zone radius, input delay, acceleration instability with the right analog stick, aim dropping with no change to the sensitivity settings

What We’re Doing:

All of the development work to resolve the issues is complete and we expect to be able to apply this patch few weeks earlier than our previously announced date of early March (pending update process).

Explanation

The current controller issue is an unfortunate combination of the added difficulty inherent to Crossfire with its stronger recoil compared to other shooters and the bugs/issues mentioned above. While the bugs and issues will be fixed shortly, the difficulty level of the stronger recoil will still remain. We are planning to lessen the impact of this with making the aim assist slightly stronger (slightly wider radius), but some players may still feel that it’s difficult to account and adjust for the recoil.

Stronger recoil and learning to control it has been a classic hallmark of the Crossfire franchise and we see it as part of the fun. Having said that, if these difficulties prove to be too much and act as a detriment to the overall enjoyment of the game, we’ll continue to engage with our players and continue to finetune – provided that it doesn’t water down the fun of the Crossfire experience too much.

Also, heads up – this upcoming patch will change the default sensitivity settings, so please make sure to tweak and finetune it even further if it’s not exactly to your liking! We’ve tried to set the default values to what most players would prefer, but if there’s one thing we’ve learned through all this, it’s that what we believe you want and what you actually want can be quite different. This is why we’ll still be adding control customization options in our early March update on top of this expedited patch.

2. Balance Improvements for the “Boogieman”

What’s Happening:

Our current development approach is to implement the kill/death streak system on fast-paced maps across our modes. Having said that, the “Boogieman” didn’t quite go well with GR Tower’s map design and ended up being overpowered.

What We’re Doing:

To balance this, we will remove the auto-heal feature, as well as the ability to continue earning growth points when playing as the Boogieman. This means you’ll be seeing them a whole lot less. This will be applied in the expedited patch with the control improvements, which we again expect to be able to deliver few weeks ahead of our early March update.

3. CAR-4 ADS Issue

What’s Happening:

There is an issue where aiming down with CAR-4 and firing can cause you to leave ADS. CAR-4 is one of the starter guns and as a result, this issue has affected many of our players, which is why we wanted this bug fix to be expedited.

What We’re Doing:

This bug has been resolved and will be applied in the next expedited patch as well.

As you can see, it would appear that the studio is at least acquainted with some of the bigger issues in CrossfireX, and are taking the necessary steps in order to address them. However, it also looks like the next update will be coming in early March, which means that players will have a few more weeks to wait for these upcoming fixes.

In case you missed it, check out a full list of the upcoming fixes for CrossfireX here, as noted by the studio.

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