Cyberpunk 2077 Update 1.22 April 28 Released for Glitch Fixes & GPU Performance

Cyberpunk 2077 Update 1.22 April 28

CD Projekt RED has once again released a new title update for Cyberpunk 2077! The Cyberpunk 2077 update 1.22 April 28 patch touches on quest gameplay fixes, and more importantly, GPU performance tweaks, and more optimization to reduce crashing issues. Head on below for the complete patch notes.

Cyberpunk 2077 Update 1.22 April 28 Patch Notes:

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.


  • Fixed various issues related to clipping in NPCs’ clothes.


  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.


  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.


  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available

For more on Cyberpunk 2077. head on over here to see one of the devs talk about the game’s controversial launch, and how they were “super ambitious.”

Source: Cyberpunk

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