Cyberpunk 2077 Update 2.1 Arrives This Month With New Features, Adam Smasher Improvements, and More

Cyberpunk 2077 Update 2.1 Release Date and Features

CD Projekt Red is gearing up to release another major Cyberpunk 2077 update, dubbed 2.1, that adds several new features and accessibility options, as well as major changes to the Adam Smasher boss fight that’ll give him the Sandevistan ability from the Edgerunner anime.

The next major Cyberpunk 2077 is launching next week alongside the new Ultimate Edition of the game, and while we got a major overhaul of the game with update 2.0, the Cyberpunk 2077 2.1 update is adding even more features, including a transit system, radio on the go, and so much much. Here’s a recap of everything discussed during the stream.

Cyberpunk 2077 Update 2.1 Preview:

Travel by NCART metro

Travel around Night City with ease thanks to Night City Area Rapid Transport metro services. Stop worrying about the traffic and enjoy the view thanks to the 5 metro lines stopping on a total of 19 stations spread throughout the city. Service available only after V receives the text message from NCART.

Radio on the go

This one is for all of the travelling audiophiles in our community! We’ve added a radioport that allows V to listen to the radio while exploring Night City on foot or riding the metro. It comes with adjustable volume and it will automatically turn off when game audio is crucial — for example during conversations.

Improved boss fights

We’ve introduced a number of improvements to boss fights, most notably to the one with Adam Smasher. It is now more iconic, as Smasher will better adapt to the tactics used by players, will be much more relentless and will use Sandevistan — much like he was in Cyberpunk: Edgerunners.

Attention all petrolhe… <ekhm> CHOOH2-heads!

We’ve got a lot of new stuff for all motoring enthusiasts out there!

  • New vehicles, including new motorbikes and a real classic: a cabriolet version of Porsche 911!
  • Replayable car races, available after the race with Claire is finished.
  • More immersive motorbike riding — including ability to throw knives while riding, leaning, doing wheelies and even flips!
  • New car chases — if you mess with the gangs while doing gigs, they might hunt you down later!
  • Newly opened highway.

New Accessibility Options Coming With Cyberpunk 2077 Update 2.1

Colorblind Modes

There are three colorblind options available:

  • Protanopia
  • Deuteranopia
  • Tritanopia

Subtitles

Players can enable cinematic, radio, and overhead subtitles. Cinematic subtitles display voiceover subtitles at the bottom of the screen, while overhead subtitles display background conversations above NPCs’ heads.

Text Size and Overhead Text Size

This option allows players to adjust the size of the cinematic, radio, and overhead subtitles for improved readability. Players have six size options available for text size and five options for overhead subtitles — ranging from size 32 to 62.

Background Opacity

A slider that can adjust the background opacity of cinematic subtitles, improving subtitle visibility.

Aim Assist

This setting enhances how much the game assists the player while aiming. There are three separate settings for aim assist: aim assist for melee combat, vehicle combat, and ranged combat.

Levels:

  • Ranged combat: off, light, standard, and substantial.
  • Melee combat: off, light, standard.
  • Vehicle combat: on and off toggle.

Snap to Target

A toggle that allows target snapping when aiming with firearms.

Additive Camera Motions

This setting reduces the amount of secondary camera movements, which may help players who experience motion sickness.

Weapon Sway

A toggle that determines whether the weapon sway while aiming is applied to the camera or the weapon’s position

Controller vibration

Allows players to adjust the vibration level of their controller.

Center of Screen Dot Overlay

When turned on, this toggle adds a dot in the center of the screen to help prevent motion sickness.

User Interface Haptic Feedback

A toggle to disable haptic feedback when interacting with the user interface

Features coming with Update 2.1

Larger Fonts

A toggle that changes certain font sizes in the user interface. This change will primarily affect:

  • Most of the tooltips
  • Most settings screens
  • Loading screen tips
  • Some elements on the load and save menus
  • Button hints at the right bottom of the screen
  • Category names in the inventory
  • HUB menu – including the available numbers and text above the skill/attribute button
  • Database Entries
  • Small adjustments in the journal
  • Adjustments on the crafting/upgrading panels
  • Stats
  • Small adjustments to the scanner.
  • Number of available items on the wardrobe
  • Number of crafting components in the backpack
  • Numbers of items – including consumables, food, and drinks.

Hacking Minigame Time Limit

Removes the timer in the Breach Protocol minigame.

Larger HUD Elements

A toggle that increases the size of the HUD to make it larger for improved readability.

Remove HUD Visual Effects

Removes the chromatic aberration effect, also known as “ghosting,” in the HUD. This effect can primarily be seen on the minimap, tracked quest, current weapon, available equipment, and items.

Reduce HUD Decorative Elements

This option hides elements unnecessary for gameplay from the HUD to reduce clutter and improve visibility.

Remove HUD Lens Distortion

Disables the lens distortion effect from the HUD. This primarily affects the settings menu and the minimap.

Weapon Cycling to Arm Cyberware

An option that can enable or disable cycling to arm cyberware when cycling through equipped weapons.

Adaptive Triggers and Trigger Effect Intensity

A toggle that can disable the adaptive triggers on the DualSense controller and a slider to control its intensity.

Here, I thought the studio was “done” with adding anything major, and they do this. I’m not complaining, as more updates and features are always welcomed.

Cyberpunk 2077 Update 2.1 launches December 5 for PC, PS5, and Xbox Series X|S. Once it’s out, expect us to post the complete patch notes.

Source: Cyberpunk.net (1, 2)

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Nikki_boagreis
Nikki_boagreis
4 months ago

Glad that CDPR continues updating and improving Cyberpunk just wish they would add NG+

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