With Dungeon & Dragons: Dark Alliance focusing on combos in combat more than past entries in the franchise, developer Tuque Games has coined a term for the action game’s fighting mechanics which they call “Emergent Combat.”
Speaking to MP1st, we asked Tuque Games how the Dark Alliance Emergent Combat experience be for those who know what they’re doing, as opposed to those who go in with a more “button-mashing” playstyle. Here’s what François Champagne, Lead Mission Designer had to say about it:
MP1st: How will “Emergent Combat” differ for those who are more precise with what they’re doing? Will there be moves excluded from this playstyle (more button-mashing), than being precise?
François Champagne: At the easiest levels of difficulty, players can survive with simple button-mashing, but on higher difficulty settings, knowing when to parry and what move does what and when and how to chain moves together is pretty much a requirement. The most advanced moves require the right input at the right time to be chained, so button-mashing will limit the number of combos a player can pull off on higher difficulty settings.
Hopefully that translates to a gameplay experience that’s both rewarding for newcomers and action vets alike. Button-mashing being a viable option might also come in handy for those who just want to relax with their friends, significant others, kids who don’t game much.
- Related Reading: D&D Dark Alliance Local Co-Op Coming to PS5, XSX, PC This Summer, Can Be Played Offline
Dark Alliance will be released tomorrow, June 22, for the PS4, PS5, Xbox One, Xbox Series, and PC. Stay tuned for our review hitting the site today!