Days Gone Director Pitched Open World Resistance; Wasn’t Interested in Syphon Filter Reboot

Just yesterday, Days Gone Game Director Jeff Ross mentioned that the open-world zombie game managed to crack over eight million units sold, though the higher ups at Sony made developer Bend Studio feel that the game was a big disappointment. If you think that’s juicy stuff, Ross isn’t done talking about the game and other projects within Sony. During a video chat with God of War creator and former Sony employee David Jaffee, Ross, alongside another former Bend Studio dev John Garvin, talked about the projects offered to the studio and some of the stuff they pitched that got rejected.

According to Ross, management didn’t want the studio to work on Days Gone 2, and was instead offered (by an unclarified party) to create a pitch for Syphon Filter, which Ross declined for good reasons.

I think it (Days Gone 2’s pitch) was dead on arrival. It did get reviewed from a level right above the studio, but I don’t think it went any further than that. I think the reviews were from the lens of the first one was a train wreck in so many ways and didn’t sell awesome, so lets keep these guys busy. They asked us, hey what about a Syphon Filter..

Host David Jaffe continued to probe for more answers revolving around the mention of the Syphon Filter pitch, which Ross mentioned he had “zero ideas” on how to reboot, and mentioned that he was pitching an open-world Resistance game.

Are there any other IPs that we have that we can use? And the only ones we had was Syphon Filter. But honestly I have zero ideas on how to reboot Syphon Filter, I was not interested in that at all. The pitch I was making was open world Resistance (which) would be fucking rad. All these open world loops that we figured out. It almost wrote itself with Resistance or so many aspects of that property that lends itself to open world gameplay. They weren’t interested in that either, and I don’t know how well it sold. They were interested in almost anything but a Days Gone 2.

While the studio was offered to give a pitch (meaning there was nothing more than just ideas) for Syphon Filter, Ross believed that even if they had decided to go that route, it wouldn’t have meant the project would have been greenlit, as he states, he believed it was more of a way to keep them busy and that it was never a genuine offer.

It seems any possibility of seeing Days Gone 2 become a reality is out of the window given Ross’ statements, but it is nice to know that Sony isn’t against reviving old IPs such as Syphon Filter. That said, an open-world Resistance game from the makers of Days Gone doesn’t sound like a bad idea, either. It’s a shame it doesn’t seem to have moved on past what Ross has said.

4 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Vaughn
2 years ago

A not open world Syphon Filter would have be rad.

Twofaced
2 years ago

I wouldve been hame to see a modern reimagining for Syphon Filter, honestly couldnt give a crap about resistance at all, hated that game.let alone a lame open world one. Just another genrric open world title is all it would end up being.

joinmoin
2 years ago

They said a lot on that podcast.

– Bend was not forced to do anything Uncharted/TLOU related as the Bloomberg article said.

– As Bend grew from their tiny 30 dev team to a AAA studio with 100+ people needed for the development of Days Gone, quite a bit of tension grew between the original members and the new talent coming in.

– The creative leads for Days Gone did not see eye to eye with some folks at upper management at their own studio.

– Bend itself (management), did not push Days Gone 2 to Sony, Ross was not aiming the tweet at SIE itself, but at Sony Bend Management and Producers.

Andrew P
2 years ago

He never said anything about “higher ups” at Sony. He was only ever talking about local Bend management.

Top Games and Upcoming Releases