DayZ Update 1.37 Out for Patch 1.17 This April 19 on Consoles

by MP1st Staff April 19, 2022 11:08 am in News
DayZ Update 1.37

Bohemia Interactive has released the DayZ update 1.37 patch today, and this one is for patch 1.17 on consoles which adds a significant number of changes and fixes! Check out the full DayZ April 19 update patch notes below.

DayZ Update 1.37 Patch Notes | DayZ Update 1.17 Patch Notes | DayZ April 19 Update Patch Notes:

Console Update 1.17 – Version 1.17.154721 (Released on 19.04.2022)

NOTES

GAME

ADDED

  • CR-550 Savanna rifle
  • Longhorn pistol
  • P1 pistol
  • Craft-able Spear (Bone & Stone head variants)
  • Pitchfork
  • Craft-able Bone knife
  • Cleaver
  • Meat tenderizer
  • Kitchen timer
  • Craft-able Fireplace stand
  • Brooms can be lit and used as a torch
  • Improvised clothes from rags
  • Improvised Rope Belt
  • Improvised gas mask filter
  • Gas mask filters can now be refilled with charcoal tablets
  • Sensitivity settings for various scope options
  • New optional control scheme
  • Bark can be harvested with axes now
  • Cookware is slowly getting damaged by being used
  • Gas mask filters get damaged while in use
  • Voice activation setting for voice chat
  • Scroll through multiple actions can be now done via mouse wheel
  • New point of interest on Livonia

FIXED

  • Gear could not be added to other player’s inventories (https://feedback.bistudio.com/T159801https://feedback.bistudio.com/T162845)
  • The sound of hitting an obstacle with a vehicle while reversing wasn’t played
  • Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
  • During punching the player would turn sideways in some situations
  • The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
  • Shelters weren’t build-able on some places
  • A burned-out fireplace is no longer producing light
  • Canceling activation of the bear trap and landmine caused errors
  • The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
  • Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
  • Hair clipped with NVG head strap on female characters
  • An incorrect texture of ruined wheels caused a server error on restart
  • Fixed rendering exploits related to buildings
  • Players could climb through closed windows on some buildings
  • The Player was able to pick up the fire barrel while items were attached to it
  • The sound of starting/stopping engine was not present for other players
  • Sound of opening or closing attachments was not present for other players  (https://feedback.bistudio.com/T162184)
  • The sound of turning on/off the alarm clock wasn’t audible for other players
  • A staircase handrail was missing a collision
  • The attachment icon didn’t correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
  • Attaching more nails to the flag pole caused errors
  • Sharpened wooden sticks caused errors when damaged
  • Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657https://feedback.bistudio.com/T150658https://feedback.bistudio.com/T156497)
  • Traps did not react to vehicles
  • Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 – private)
  • Fixed several environment issues on Chernarus and Livonia
  • Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093)
  • Sound of ear ringing caused by the flash grenade could get stuck at some situations
  • Ruined Zmijovka hat didn’t properly reflect its state
  • Mouse cursor was invisible in the respawn menu

CHANGED

  • Reworked Nizhnoye village on Chernarus
  • Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
  • VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though
  • VOIP “push-to-talk” and “toggle voice activation” have been moved from DPAD-down to DPAD-left
  • VOIP “volume range up/down” has been added as DPAD-left + RB/LB
  • “Cycle fire mode” has been moved from DPAD-left to LT (I.E.  while in raised hands) + DPAD-right
  • While in vehicle, “accelerate” now behaves as an axis and can be modulated (instead of being on/off)
  • Heavy attack is now triggered by “Press Y” instead of “Hold Y”
  • A new optional control scheme added
  • Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button
  • All heat sources are now emitting heat
  • Drain and pour liquid actions are now properly separated
  • Adjusted the wolf model to allow a more precise head-shot
  • The burning duration of torches now correctly depends on the amount of fuel
  • Cooking without lard/water now reduces the weight of the burned food
  • Weapon sway increases while the character is rolling
  • Fireplaces start heating up the player character faster now
  • Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
  • Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
  • Stone knifes can no longer be sharpened with a sharpening stone
  • Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands)
  • Closing the inventory wasn’t possible with the view button after assigning an item to a quick slot
  • Updated the game credits

KNOWN ISSUES

  • Land Mine disappears after disarming
  • Text in controls is sometimes overlapping
  • Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground
  • Missing sound while base building or mining stones with Meat Tenderizer
  • Heavy/Special attack is not mapped correctly for the new control scheme and clashes with the new jump button
  • Missing “Controller disconnected” dialogue with MnK enabled
  • Player gets desynced when equipping weapon after cancelling equip animation before
  • When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears
  • Roasting sound effect remains with cooking equipment even after the roasting is done

That’s it for the patch. Stay tuned at MP1st for further updates for DayZ!

Source: DayZ forums

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MP1st Staff