Dead by Daylight Next Chapter Adds K-Pop Characters, Here’s a Preview of 4.6.0

Dead by Daylight Next Chapter

Behaviour Interactive has rolled out the Dead by Daylight next chapter titled “All-Kill” on the PC testing servers! This is also tagged as the Dead by Daylight 4.6.0 update which has been rolled out as tha latest Player Test Build (PTB). One of the biggest new additions here a new Killer, and a new Surivor!

Before that though, head on below for the Dead by Daylight PTB 4.6.0 patch notes (which aren’t final that will be released for players).

Dead by Daylight PTB 4.6.0 Patch Notes:

Features

  • Added a new Killer – The Trickster
  • Added a new Survivor – Yun-Jin Lee
  • Added a setting to change the privacy of the party
  • Added the Chat Filter feature
  • Added an error message when a user fails to add a friend because he has too many friends
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Content

The Blight

  • Adjusted his first person animations and camera position to be higher up
  • Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.

The Wraith

  • Increased his cloaked move speed
  • Decreased his move speed while uncloaking
  • Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
  • Removed the uncloaking move speed penalties from the Windstorm addons

Accessibility

  • Colorblind modes have been added and can be accessed VIA the Options menu.

Perks

  • Decisive Strike – Now deactivates when performing certain actions that are not part of evading the Killer

HUD

  • Increased the visibility and size of the negative status effect timer fill.
  • Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
  • Improved performance.

Menus

  • Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.

Visual Update

  • Visual Update for the main Lobby, Store and Tally
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Bug Fixes

  • Fixed a crash in the initial interaction screen.
  • Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
  • Fixed an issue that prevented Killers to drop on top of the chairs in Ormond’s chalet.
  • Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
  • Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
  • Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
  • Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
  • Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
  • Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
  • Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
  • Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
  • Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
  • Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
  • Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
  • Fixed an issue that caused the item’s icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).

Switch only:

  • Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.
  • Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.

Stadia only:

  • Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.

There are more changes incoming such as colorblind settings:

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With this Chapter release, we are adding colorblind modes to Dead by Daylight. You can find new settings in-game to switch between default, deuteranope, protanope, and tritanope modes. These settings subtly adjust colors to make them easier to see for some players. Colorblind modes are our first step in increasing the accessibility of the game.

We have also added a chat filter to the game. This filter will act as an additional line of defense ensuring that you don’t need to see inappropriate messages in the first place. Our support team will continue reviewing chat reports as we have done in the past to make sure that players who are breaking the rules are punished accordingly. Although offensive terms will be filtered for you, our team has access to uncensored chat logs, and we encourage you to continue reporting any messages you feel may have been inappropriate.

For the rest of the planned changes for this Dead b Daylight next chapter and beyond, head on here.

For more details on both colorblind modes and the chat filter, check out this article: https://deadbydaylight.com/en/news/trb-midway-update

As for info from the new Killer and Survivor, here’s the info that’s available in the PTB right now (via Dead by Daylight fandom wiki):

Ji-Woon Hak – New Killer in All-Kill

The Trickster’s Perks

These are Perks which start off only appearing in The Trickster’Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Starstruck – Level 30
  • Hex: Crowd Control – Level 35
  • No Way Out – Level 40

Once obtained, other Killers will be able to find The Trickster’s Perks in their respective Bloodwebs from that point onwards.

Starstruck.gif
Starstruck Your unmatched showmanship dazzles all.

Starstruck activates when you are carrying a Survivor.
Survivors within your Terror Radius IconHelp terrorRadius.png suffer from the Exposed IconStatusEffects exposed.png Status Effect for 20/25/30 seconds.

Starstruck cools down for 90 seconds once a Survivor is no longer carried.

“Enjoy this moment, few get so close.” — Ji-Woon Hak

HexCrowdControl.gif
Hex: Crowd Control A Hex that ensures those lesser than you are properly herded.

The Entity IconHelp entity.png blocks a Window IconHelp window.png for 10/12/14 seconds after a Survivors performs a rushed vault through it.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

“You have no control. People like you never did.” — Ji-Woon Hak

NoWayOut.gif
No Way Out You’re not going to let just anyone into the VIP room.

For each of the Survivors you manage to hook, No Way Out gains a Token.
When the last Generator IconHelpLoading generators.png is repaired, The Entity IconHelp entity.png blocks both Exit Gate IconHelp exitGates.png Switches for 8/9/10 seconds per Token in your possession, up to a maximum of 32/36/40 seconds.

“That sound when you bleed… let me hear it again” — Ji-Woon Hak

Load-out

Weapon: Polished Head-Smasher

A customised aluminium bat with a sharp edge and an iconic grip.

Power: Showstopper

FulliconPowers showstopper.png
FulliconPowers showstopper mainEvent.png
Quotes left.png A mesmerising skill honed through a lifetime of practice, Ji-Woon Hak unleashes a flurry of knives with rapid-fire speed. Quotes right.png

SHOWSTOPPER:
Start the Trial with 60 Blades.
Press and hold the Power button to wind up and enter the Throw State.

While in the Throw State, tap the Attack button to throw a single Blade, or hold down the Attack button to unleash a flurry of Blades.
Throwing a flurry of Blades increases control and Throw rate, while decreasing Movement speed.

Restock Blades at Lockers IconHelp lockers.png.

Laceration Meter:
A Survivor’s Laceration Meter increases each time they are hit by a Blade.
Once the meter is filled (8 Blade Hits), they lose a Health State IconStatusEffects healing.png, putting them either into the Injured IconHelp injured.png or Dying State IconHelp dying.png.

A Survivor’s Laceration Meter will gradually decrease if they have not been hit by a Blade for a short time.
Hitting a Survivor with a Basic Attack will partially deplete their Laceration Meter.

SPECIAL ATTACK: Main Event
Each Blade Hit also fills the Event Meter.
Once full, Main Event can be activated by pressing the Ability button.
In this mode, The Trickster temporarily unleashes his full potential.

Wielding an unlimited number of Blades, his Throw rate is significantly increases and his Movement speed does not slow while in the Throw State.

For the lore and more details on the upcoming Killer, head on over here.

Yun-Jin Lee – New Survivor in All-Kill

Yun-Jin’s Perks

These are Perks which start off only appearing in Yun-Jin’Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Fast Track – Level 30
  • Smash Hit – Level 35
  • Self-Preservation – Level 40

Once obtained, other Survivors will be able to find Survivor’s Perks in their respective Bloodwebs from that point onwards.

FastTrack.gif
Fast Track Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, you gain 1/2/3 Token(s).
You consume all Tokens after a Great Skill Check IconHelp skillChecks.png on a Generator IconHelpLoading generators.png.

  • Each Token consumed grants an additional Progression bonus of 1 % for Great Skill Checks when repairing Generators.

“The weak are sacrificed first. It’s nature, it’s business… it’s the truth most refuse to face.” — Yun-Jin Lee

SmashHit.gif
Smash Hit When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a Pallet IconHelp pullDown.png, break into a sprint a 150 % of your normal running speed for a maximum of 3 seconds.

Causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

You do not recover from Exhaustion while running.

“I’ve dealt with psychopaths in suits. You’re just uglier and worse dressed.” — Yun-Jin Lee

SelfPreservation.gif
Self-Preservation Life’s unforgiving. The more confirmation you get of that, the more prepared you become.

Whenever another Survivor within 12 metres of you is hit with a Basic or Special AttackSelf-Preservation activates.

“Something I learnt in the industry: when the axe is swinging, keep your head down.” — Yun-Jin Lee

You can read up on Yun-Jin Lee’s lore right here.

Once this title update is out, we’ll let our readers know.

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