Dead by Daylight Update 2.69 Brings 6.4.2 Fixes This December 6

Dead by Daylight Update 2.90

Behaviour Interactive has released Dead by Daylight update 2.69, which is for bugfix patch version 6.4.2! As one might expect, this introduces a slew of new bug fixes to the game. Read on for the official Dead by Daylight update 6.4.2 patch notes.

Dead by Daylight Update 2.69 Patch Notes | Dead by Daylight Update 6.4.2 Patch Notes:\

Content

BONE CHILL

  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.  

THE KNIGHT 

  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks. 
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BUG FIXES 

PLAYSTATION 

  • Players will no longer be stuck with an analog cursor in-game.  

THE KNIGHT 

  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.  
  • The Knight no longer crosses small obstacles after using Guardia Compagnia. 
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.  
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.  
  • Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.  
  • The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope. 

 

THE ONI 

  • The Oni’s weapon no longer disappears during the Match Results screen. 

 

SURVIVOR PERKS 

  • The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon. 
  • Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.  

MAPS 

  • A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.  
  • A Totem no longer accidentally spawns inside a Locker in The Game Map.  
  • Removed impassable spaces on the Ironworks of Misery.  
  • An invisible collision spot in the Autohaven Wrecker’s Realm has been fixed. 
  • Fixed an irregular Pallet spawn issue in the Autohaven Wrecker’s Realm. 
  • Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map
  • A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.  
  • Reduced the number of Pallets in The Shattered Square Map. 
  • Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
  • Edge objects now spawn as intended in The Shattered Square Map.

MISC 

  • Survivors no longer suffer from distorted lips during select actions. 
  • The Killer’s loadout no longer displays while spectating a Survivor during a custom game. 

Source: Dead by Daylight forums

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