Behaviour Entertainment has released Dead by Daylight update 2.86 (PS5 version 7.000.200) for patch version 7.0.2! This brings changes to Killer add-ons and bug fixes. Read on for what’s new in the DBD patch notes for June 28.
Dead by Daylight Update 2.86 Patch Notes | Dead by Daylight Update 7.000.200 Patch Notes | Dead by Daylight Update 7.0.2 Patch Notes:
- Kid’s Ball Glove – Decreased Overclock duration time to 15% (was 25%)
- Foreign Plant Fibres – changed Rarity rating to Very Rare (was Rare)
- Cremated Remains – changed to “Survivors afflicted with Temporal Slipstream suffer from Blindness.” (was Killer Instinct before)
- Nanomachine Gel – changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds. (was 40 seconds)
- Denied Requisition Form – changed Rarity rating to Ultra Rare (was Very Rare)
- Soma Family Photo – changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%)
- Iridescent Crystal Shard – changed to “When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds.” (was applied when within the zone of a Biopod)
- Damaged Syringe – increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds)
- Fixed additional rare issues with Survivor and Special Items.
- Tentatively fixed an issue that bots are unable to use the Perk Scavenger correctly.
- Fixed an issue that caused survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
- The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.
- Fixed a crash on PlayStation 5 when browsing the Store.
- Fixed a crash on Steam when joining a party.
- Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.
- When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played
- Masquerade Pillar is now despawned when the hatch or an exit gate is opened
- When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed
- As the Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
- Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer
- Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
- Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.
- The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod
- The Game Afoot Perk now correctly activates the Nemesis Perk
- The Survivor perk ‘Made For This’ endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another survivor
- Fixed an issue where the hook can be block by the killer in Toba Landing
- Fixed an issue where Wesker could slide on top of crates in Shelter Woods near the Skull Merchant base
- Fixed an issue where the stairs in the back of the main building in Eyrie of Crows didn’t feel smooth
- Fixed an issue where the nurse could get stuck in the west wing basement of the Raccoon City Police Station
- Pass on the Toba Landing to Improve the navigation
- Added Lockers in Toba Landing
- Fixed an issue where killer could get stuck on the Temple of Purgation map
- The Singularity’s add-on “Nanomachine Gel” has still the old text description.
- The Singularity’s add-on “Kid’s Ball Glove” has still the old text description.
- The Singularity’s add-on “Soma Family Photo” has still the old text description.
- The Singularity’s add-on “Soma Family Photo” has an incorrect time value for the Overclock Mode. (-80% instead of -20%)
Once a new patch is released, we’ll let our readers know. Don’t forget, Nicolas Cage is coming to the game this July!
Source: Behaviour Forums