Dead Cells Update 1.46 Slices Out for Fixes This April 12

dead cells update 1.46

Motion Twin has pushed out Dead cells update 1.46 on consoles, and this is primarily for fixes for the issues brought on by the Return to Castlevania DLC. Read on for what’s new in the official Dead Cells update patch notes.

Dead Cells Update 1.46 Patch Notes for April 12:

Here’s the announcement from the studio regarding today’s patch:

Console players of Dead Cells – you now have a hotfix ready to download to fix various crashes, stutters, softlocks and other bugs from the Return to Castlevania DLC 🛠️
Thanks for your patience while we prepared the patch! #deadcells #Xbox #playstation #NintendoSwitch

As for the PC version, it got a patch for the alpha build today as well. We’ve also included the notes for that as a reference point. 

Note: This only affects the current alpha test, if you are not participating in the alpha, this does not affect you.

Alpha Update 34:

– Fixed missing texts for various new UIs in Training Room
– Fixed a crash when restarting in Training Room
– Fixed training room dummy being destroyed when going through the door
– Updated sprite for the training difficulty picker interaction
– Fixed a crash when spawning colorless legendary item
– Fixed legendary items always being level 1 in Training Room
– Fixed Death not being in Training Room
– Fixed Dracula’s Final Form not loading in Training Room
– Camera no longer tracks Tick in Training Room

Bosses & Boss Rush

– Fixed Dracula Final Form’s meteors spawning too low during the interphase (aka Genkidama)
– Fixed Dracula’s exit in Boss Rush looking rough
– Removed Modified Humanoid Dracula’s speed bonus during his last phase
– In Boss Rush, Modified Humanoid Dracula’s big fireballs have been recolored to better signal their difference from the normal version of the fight
– Fixed Death’s AI breaking after being interrupted during its combo attack
– Fixed Humanoid Dracula’s hitbox on melee attack (the first hit had no hitbox)
– Increased cooldown to Modified Humanoid Dracula after shooting fireballs to make it easier to catch

Mutations

– Armadillopack can’t parry unparryable projectiles anymore (was problematic on Boss Rush Dracula)
– Necromancy nerf (lower base heal)
– Combo mutation damage bonus now scales more slowly with the number of stacks
– Buff to slow diminishing factor (i.e. it decreases less quickly and thus should be more efficient)

Other

– Late game Dracula’s Castle’s Cursed Chest now has 10% chance of spawning
– Shop Mimic no longer spawns behind Z-doors (mostly BC doors) (when outside of the Bank)
– Fixed an issue with Tailor’s Daughter menu (you could open multiple instance of it)
– Fixed a crash happening with the Tailor upon unlocking the Scissors

Source: Steam

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