Destiny 2 Upcoming Update 3.1.1 Out on March 16, More Separate PvE & PvP Balancing Incoming

Destiny 2 Upcoming Update 3.1.1

Bungie has announced that the Destiny 2 upcoming update 3.1.1 is due this coming Tuesday, March 16! In addition to that, the studio has given guardians a preview of the changes incoming and there’s a lot!

Destiny 2 Upcoming Update 3.1.1 Patch Preview:S


Next Tuesday, March 16, maintenance for Update 3.1.1 will begin. Below is a timeline of events:
  • 9 AM PDT (1600 UTC): Maintenance begins.
  • 9:45 AM PDT (1645 UTC): Players are removed from activities. Destiny 2 is brought offline.
  • 10 AM PDT (1700 UTC): Update 3.1.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • 11 AM PDT (1800 UTC): Destiny 2 maintenance is expected to conclude.
  • Fallen S.A.B.E.R.:
      • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
      • Improved objective waypoint behavior.
      • Fixed some grammatical errors in player-directive text.
      • Fixed a bug where a fireteam member entering the area late could cause the Warsat falling visual effects again.
      • Fixed an issue where Zavala’s dialog in the first area could play multiple times.
      • Fixed a bug where a fallen energy shield could be seen sticking out of a wall.
  • Devil’s Lair:
      • Sepiks Prime now has a Boss health bar.
      • Fixed some floating environment objects.
      • Fixed an issue where some monster spawn points looked like accessible doorways to players.
      • Fixed an issue where an Overload Captain could spawn with the wrong name.
      • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
      • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.
  • Fixed an issue with the Linear Actuators Exotic perk for the Titan Exotic Dunemarchers, which was not triggering properly. The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
  • Font of Might no longer displays a generic “Damage Boost” string when its benefit is active.
  • Fixed a bug where the Mantle of Battle Harmony and Omnioculus Exotics were not displaying their flavor text.
  • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
  • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.
  • Fixed an issue where flavor text wasn’t appearing for several seasonal weapons.
  • Added rumble to the end of Dead Man’s Tale’s reload.
  • Adjusted Riskrunner perk VFX that were causing epileptic issues.
  • Reduced Arbalest’s aim assist, making it harder to hit headshots in Crucible.
  • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
  • Fixed Ticuu’s Divination’s missing kill feed icon.
  • After a few weeks of development and playtests, we also have a round of Stasis balancing slated for March 23.

Other Issues Resolved by Patch 3.1.1:

  • Dunemarcher’s Linear Actuator Exotic perk will now properly trigger on melee strikes, and chain to combatants, after sprinting for the appropriate length of time.
  • The Double Trouble Dreaming City Triumph can now be obtained.
  • The Braytech transponder signal on Europa will no longer be removed if player dies with 2/3 completed.
  • Completing the Forfeit Shrine Ascendant Challenge will now grant progress towards the Ascendant Champion and Honed for Speed Triumphs.

In addition to the patch preview, Bungie has also announced that they are rolling out another patch on March 23, and this is for stasis tuning! What’s even better here is, the studio has revealed that they are separating the adjustments from PvE and PvP, which should be very welcome news to guardians!

Here’s the full message and list of changes planned by Bungie:


Before we dive in to the patch notes, we have a few words from the team to walk through the goals of this tuning pass:
Hey everyone, Gameplay Team at Bungie here. We made some targeted changes to Stasis in Season 12 and wanted to see how they landed before making any more adjustments. Now that we’ve have several weeks of data to analyze, we’re ready to make some further changes to address additional pain points of Stasis in PVP. Our goal with these changes is to reduce some of the frustrations when fighting against Stasis subclasses in the Crucible, while maintaining their power in PvE content wherever possible. With that said, some changes required us to adjust the global behavior of some abilities. In the patch notes below, we’ve explicitly mentioned which changes will affect Crucible functionality only. We’ll be closely monitoring ability performance and feedback as Season 13 continues. Thanks for playing, and we’re excited to see how the future of Stasis unfolds.
  • Shatterdive
      • Removed damage resistance from Shatterdive.
      • Added a 4s cooldown between activations of Shatterdive.
  • Withering Blade
      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
  • Glacial Quake
      • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast.
      • Reduced damage resistance while in super from 60% to 50%.
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy.
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam).
  • Shiver Strike
      • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly.
  • Winter’s Wrath
      • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
      • Increased the size of the warlock super projectile’s proximity detonation radius 1.5m – 1.65m
      • The proximity detonation now starts at it’s largest and scales down to 40% over time.
  • Penumbral Blast
      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
  • Iceflare Bolts
      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.
      • Increased target acquisition range of Iceflare Bolts by 33%.
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
  • Chaos Reach
      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early.


  • Duskfield Grenade
      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE.
      • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE.
      • Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10.
  • Stasis Crystals
      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains
      • Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
  • Whisper of Torment
      • Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent’s Barricade.
  • Stasis Fragment Quests
      • Significantly reduced objective completion values for all Crucible fragment quests.
Lastly, Grandmaster Nightfalls are also coming back this March 16! You can read up on that here.
Don’t forget, the Trials of Osiris has returned today, and here’s the list of rewards players can earn.
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