Destiny 2 Upcoming Update 3.2.0.3 Out Next Week Will Bring Stasis Changes & More
While Bungie just released a title update for Destiny 2 this past week, the studio has announced that the Destiny 2 upcoming update 3.2.0.3 is planned for release next week, June 3 (Thursday), and will include a few fixes, and more importantly, stasis changes for PvP!
Destiny 2 Upcoming Update 3.2.0.3 Patch Preview:
Issues addressed (partial list):
- The Empty Tank Lost Sector will correctly reward leg Exotics when they are advertised.
- The Couturier Gauntlets will no longer obstruct a player’s view when using Bows and will appear again as intended.
- The Archon’s Thunder Machine Gun and Riiswalker Shotgun can now be acquired from Lord Saladin, Iron Engrams, Bounties, or post-match Iron Banner rewards.
Stasis changes incoming this June 3:
- Reduced duration of all non-Super freezes vs. players to 1.35s.
-
- Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.
-
- Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.
- No longer reduces weapon accuracy.
-
- Now increases weapon flinch when under fire.
-
- No longer suppresses class ability and air moves (e.g., Icarus Dash).
-
- Known issue: The Stormcaller’s Ionic Blink is still suppressed when slowed. We plan to address this in a future release.
-
- Reduced movement speed penalty while slowed by ~20%.
- No longer increases weapon damage after freezing.
- Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing.
- No longer provides overshield while in Super.
- Seeker no longer tracks targets after initial target acquisition.
- Increased arming duration before seeker spawns from 0.3s to 0.8s.
- Reduced detonation radius vs. players from 3m to 1.5m.
- Now bounces off walls and detonates on the ground.
- Reduced flight speed and distance.
- Reduced knockback vs. players.
- Removed slow detonation on player impact.
- Now requires the Titan to sprint for 1.25s before activation when not in Super.
- Removed cooldown.
- Reduced angle of initial freezing/damage cone.
- Reduced crystal-creation freezing radius.
- Slowed down sequence of crystal formation to allow victims more opportunity to escape.
- Now spawns a small crystal on walls if performed into walls.
- Reduced heavy slam vertical freeze range vs. players.
- Reduced damage resistance from 50% to 47%.
- Reduced slow duration vs. players from 2.5s to 1.5s.
- Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
- Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30).
- Reduced projectile speed by 10%.
- Reduced tracking after bouncing off a wall.
- Reduced slow duration vs. players from 2.5s to 1.5s.
- Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
- Coldsnap seeker no longer has increased movement speed or travel distance.
- Coldsnap seeker now spawns a small Stasis crystal on detonation.
- Reduced tracking and proximity detonation size and tracking vs. players.
- Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m.
- Seeker now only chains once when spawned from a player shatter.
- Freezing-projectile tracking strength now ramps down to 0 after 2s of flight.
Note that these are not the complete patch notes, but once we have them (when the patch is out), we’ll be sure to let our readers know.
You can head here for a more detailed look at the Stasis changes explained by Bungie.
This website contains affiliate links. If you click a link and make a purchase, we may earn a commission at no additional cost to you. This helps support our work. Learn more on our affiliate page.
