Destiny 2 Upcoming Update 4.1.0.2 Out on June 7, Here’s a Preview of Solar Ability Changes

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Bungie is set to roll out another patch for Destiny 2 which will be hotfix 4.1.0.2, and will be out this coming Tuesday, June 7. While the official patch notes aren’t available just yet, Bungie has released the Destiny 2 upcoming update 4.1.0.2 preview, and it’ll focus on Solar 3.0 changes!

Destiny 2 Upcoming Update 4.1.0.2 Patch Preview:

Solar Warlock: 
  • Heat Rises: 
    • Added behavior: Consuming your grenade now also releases a burst of Cure x2 around you, healing you and your nearby allies. Consuming a Healing Grenade increases the strength of the burst to Cure x3 and consuming a Touch of Flame Healing Grenade provides Restoration as an additional benefit.
  • Icarus Dash: 
    • Added behavior: While airborne, rapidly defeating targets with your Super or any weapon Cures you. 
  • Celestial Fire: 
    • Each Celestial Fire projectile now applies 10 Scorch stacks. This is increased to 15 stacks with Ember of Ashes equipped. 
 
Solar Titan: 
  • Burning Maul: 
    • Buffed damage in PvE by 25%  
  • Roaring Flames: 
    • Added behavior: While Roaring Flames is active, your uncharged melee attack now deals Solar damage and applies 30 Scorch stacks to targets per hit. This is increased to 40 stacks with Ember of Ashes equipped. 
  • Consecration: 
    • Fragment slots increased from 1 to 2. 
    • Raised the height of the secondary attack’s ground wave by 25% to more easily catch players who jump too late.  
Note that this isn’t the complete changelog, and we won’t have that available until June 7 rolls around. Bungie has also talked about why the Solar reactions have been lukewarm and explained it too.
 
Initial reactions to Solar have not met our “new thing that melts your face off” bar and we believe that’s due, in part, to a few things:  
  • Ember of Benevolence shipped in an inconsistent state that left healers feeling underwhelmed with their kit when it didn’t behave as expected. 
  • Warlocks who wanted to specialize in healing had limited ways to interface with that fantasy, with two of their three Aspects focusing on aerial mobility or Scorching, and losing the flexibility of choosing to use their grenade to heal allies or damage enemies on the fly. 
  • Titans, while bombastic and potent, lacked ways to keep their engine running without needing to run Throwing Hammer or burning multiple cooldowns.  

Once the patch is out, we’ll be sure to let our readers know.

Source: Bungie

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