Diablo 2 Resurrected Update 1.06 Patch Notes; Adds Login Queue & More This October 18

Diablo 2 Resurrected Update 1.09

Blizzard Entertainment has released the Diablo 2 Resurrected update 1.06 October 18 patch, and this is to add login queue indicators for high traffic periods. This is now out on consoles, as expected given the previous announcement, and has already been released on PC previously.

Update: If you’re looking for the October 20 update (1.07), head on over here.

Diablo 2 Resurrected Update 1.06 Patch Notes | Diablo 2 Resurrected Update 10.15 Patch Notes:

Update: Patch is out on PS5 (version 1.006)

GENERAL

  • We have implemented a Login Queue for high traffic periods. This queue will pop up after the title screen when opening up the game. The queue will only appear during high traffic windows.
  • Players will be shown a number on where they are in queue.
  • Players will have the option of exiting the queue and playing offline immediately if they wish by hitting “Escape” on the queue prompt.
  • We should note that the higher your queue number appears, the slower the number will refresh in the prompt. The number is still refreshing in the background, so we do not recommend leaving queue as this will create further delays to you entering the game during these high traffic windows.

Per Blizzard, the patch isn’t out yet on PS5, Xbox and Switch consoles, but once it is, we’ll let our readers know. For more on server issues and what’s causing it, head on here for Blizzard’s detailed explanation.

Source: Blizzard forums

2 Comments
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Daley
2 years ago

Its a joke. Was in the queue for 48 mins logged in game crashed then it put me at the back of the queue. Brand new £3000 alienware desktop too so there’s no issues with network or graphics. Blizzard need to fix things fast

Computer
2 years ago

Blizzard is dead, this is blizzard in name only. Its all Activision now. Every person involved with Diablo has been gone for years. And Activision sucks. It was expected to be a big mess. Nobody left has any talent in game design.

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