Diablo 2 Resurrected Update 1.11 Out for Bug Fixes This December 6 (Update)

Diablo 2 Resurrected Update 1.11

Blizzard Entertainment has released the Diablo 2 Resurrected update 1.11 (PS5 version 1.011) patch this December 6, and this is for another round of fixes for the action-RPG.Read on for what got changed today, below.

Diablo 2 Resurrected Update 1.11 Patch Notes | Diablo 2 Resurrected Update 1.011 Patch Notes:

Size: 5GB (PS5)

Update: Blizzard has released the official patch notes!

BUG FIXES

Consoles

  • Fixed an issue that required players to have a premium account to access offline player difficulty scaling.
  • Fixed an issue that caused Assassin traps and Sorceress Hydras to teleport to the player after they move a certain distance from where the skill was cast.

Windows PC

  • Fixed an issue that caused Assassin traps and Sorceress Hydras to teleport to the player after they move a certain distance from where the skill was cast.
  • Fixed an issue where players were unable to bind mouse wheel inputs to skills.

Blizzard Entertainment has not released the official changelog for today’s patch, HOWEVER, we do have an idea what it’s for!

Adam Fletcher, Global Community Lead for Diablo has confirmed that a fix for the visual indicator for difficulty slider was bugged, and that a patch is scheduled for Monday (which is today).

For those unaware, the slider was added via last week’s patch which mentioned the following:

GAMEPLAY

  • Players now have a “Game Difficulty Scale” available in the options menu for offline games, which provide the same function as the /players debug command

Note that this slider was also not rolled out on the Switch and Xbox platforms even if it was mentioned as live in the patch notes (via Blizzard forums). We’re keeping an eye on things, and if the official patch notes are released, or if Blizzard comments on just what exactly was released alongside today’s update, we’ll be sure to update the post.

Update: Post has been updated with today’s official patch notes.

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