Diablo 4 Patch 1.1.1 Releases Aug. 8, Patch Notes Out on Aug. 2 – Here’s an Overview of What’s Incoming

Diablo 4 Update 1.023

While Blizzard has already said that they are working on a major new patch for Diablo 4 called 1.1.1, the studio revealed that the Diablo 4 patch 1.1.1 release date is set for Aug. 8, though the patch notes will be out on Aug. 2. In addition to that, the studio dropped a ton of info about the upcoming patch.

In today’s Campfire Chat, Blizzard shared a load of info about the upcoming patch, and this includes class changes, the overall changes and more!

Diablo 4 Patch 1.1.1 Overview:

Release Date: Aug. 8

Overall Changes

  • They’re trying to buff all classes, specifically looking at less used skills/builds
  • They want to make uniques more attractive, but not too strong, they specifically said they don’t plan on making all the affixes BiS, but they do plan on switching some of them.
  • They want to make Aspects work in more general settings, ex: Chain Lightning damage increase passive working on ANY bounce instead of when it only bounces on you
  • Longer Term: Bring different types of damage more inline with each other, i.e right now critical damage and vulnerability are obviously the most OP damage multipliers, they want to bring other damage types more inline with this
  • Add scaling to effects that spawn skills, something like dust devils for Barbarians, they want this type of Aspect to scale better in the late game and actually be viable.
  • They mentioned nothing is final right now but everything they showed is their goal, they’re currently testing and tweaking the numbers.
  • Minions buff planned in the future, they added some damage reduction for Patch 1.1.1
  • Monster density increase in Helltides and NMDs, ex:

CDN media

  • Density is something they said they’re going to constantly work on, one worry they have is that the density increase can cause issues with performance and that’s something they’re paying close attention to.
  • Buffs to Dungeon boss drops, starting from Level 35 you’ll be guaranteed a legendary drop. Same idea with treasure goblins starting at Level 15 to make them feel more rewarding, one fact that was brought up was currently treasure goblins currently have a 50% chance to do this but the coinflip doesn’t feel good so they’re changing it.
  • Respec cost reduction, extra stash tab, and elixirs stacking to 99 all coming too as a reminder.
  • NMD dungeon affixes: they are removing resource burncold enchant, and backstabber for now and looking more closely into what feels good.

BUFFS

SORCERESS

BARBARIAN

ROGUE

DRUID

NECROMANCER

Q&A Answers

  • EXP LATEGAME: Density is the current buff for this, they’re going to be looking at how that affects leveling closely and then fine tuning in the future
  • CROWD CONTROL: Want to make changes to CC but not in patch 1.1.1, they realize that slowing down gameplay made this feel worse and they’re currently looking at it
  • Resistances: Want to make it feel good, but they’re currently trying to find a balance, they don’t want to make it so that stacking fire resist against a fire boss makes you invulnerable, but at the same time they also don’t want one type of mitigation to be OP, and yes, they do realize that resistances are weak.
  • Mounts: They want mounts to feel better, currently looking at fixing the stacking boosts on controller, and they want to fix the issue where you get stuck all the time
  • VRAM: Another VRAM fix coming for Patch 1.1.1
  • Overpower: Their goal is to make every build feel like it can scale and be viable in the late game, so they’re looking at buffs to overpower, DoT, etc.
  • Current Zoom Levels: Worried about performance impact of zooming out since you’ll have to draw more things on screen, they are looking at this though.
  • Customization Options: Specifically mentioned wings and pets, they said this IS something they want to add, but currently they’re focusing on adding content
  • Overall Builds: They want to buff everything to give you that satisfying late game power fantasy, if it’s a stat you can spec into, they want you to be able to use is in a build that is viable.

If you want to watch the entire thing, you can do so below:

Once the official 1.1.1 patch notes are out on Aug. 2, we’ll be sure to let our readers know, so stay tuned!

Thanks, Nebbillion!

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Nikki_boagreis
Nikki_boagreis
9 months ago

I hope they improve the RNG drop rate of legendary loot, i’ve defeated numerous treasure goblins and based off my experience you’ll be lucky if you get anything decent in terms of loot. It seems the majority of loot drops from treasure goblins is either gems or gold.

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