Diablo 4 Update 1.41 for Build Version 1.3.5 Brings Ray Tracing and Fixes This March 26

Diablo 4 Update 1.41

Blizzard Entertainment has released Diablo 4 update 1.41 (PS5 update version 1.041), which introduces ray tracing to the game! Not only that, but this Diablo 4 patch tagged as build version 1.3.5 also updates Ambient Occlusion and Contact Shadows for a better graphical experience. Read on for details on that alongside the fixes introduced today in the official patch notes.

Diablo 4 Update 1.41 Patch Notes for March 26:

Game Build Version: 1.3.5 | PS5 Update Version 1.041

GAME UPDATES

  • Patch 1.3.5. introduces Raytracing to all supported platforms and updates to Ambient Occlusion and Contact Shadows.

BUG FIXES

  • Fixed an issue where the Portal entrance to the Gauntlet didn’t apply Portal cosmetics.
  • Fixed an issue where the ability to interact with certain things would not function if Corpse Tendrils was equipped to the same key binding as ‘Interact’.
  • Fixed an issue where some elites could not properly spawn in the second half of the Path of the Blind dungeon.
  • Fixed an issue where some headstone cosmetics would not appear in the Wardrobe.
  • Various performance, stability, and visual improvements.\

For those not familiar with ray tracing, Blizzard describes it as: “Ray tracing is the term that broadly refers to the ability for game engines to produce more lifelike images. For example, shadows cast by the Sun are enhanced with ray tracing.”

Check out examples of how it improves visual fidelity below:

This animated gif shows the contrast between ray tracing disabled (more pronounced, hard shadows from the Skeletons) and with ray tracing enabled (shadows are sparse, soft and realistic).

For a deeper look at it and how to implement it on supported platforms, head on over here.

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