Dragon Ball: The Breakers Update 1.14 Adds Season 5 Content This Feb. 29

dragon ball: the breakers update 1.14

Developer Dimps has released Dragon Ball: The Breakers update 1.14 today and this adds Season 5 content to the game. The characters of Zamasu and Goku Black have been added as new Raiders. Read on for the February 29 Dragon Ball: The Breakers patch notes down below.

Dragon Ball: The Breakers Update 1.14 Patch Notes | Dragon Ball: The Breakers February 29 Update Patch Notes:

Update Details

The New Raider “Zamasu & Goku Black” Arrives!


The two of them coordinate to corner Survivors as a Double Raider.

If the Raider is Zamasu & Goku Black, the Super Transpheres introduced in Season 4 will appear during the battle.
This time they will only appear twice per match, so players will need to come up with new strategies.

After clearing certain conditions, Trunks will send Super Transpheres a total of two times.
The character you can change into varies depending on the Super Transphere obtained.

*Possible Character Changes*
1st Super Transphere: Trunks (Super Saiyan)(Rage)
2nd Super Transphere: Vegito (SSGSS)

New Battlefield “DARK FUTURE” Arrives!


The present and future collide on this awesome new map.
Experience the strong contrast between the verdant and lush present area and the devastated future area!

Crossplay Implemented!

It is now possible to match with players on different platforms!

Enjoy playing with friends on other platforms, and matching with a much wider pool of players!
*Crossplay can be turned on or off in the options.
*Players with different crossplay settings cannot be matched together.

Season 5 Ranked Matches Coming Mid-April!

During the ranking period, you can earn rank points from wins and losses in online matches, as well as from the medals obtained after a match.
After accumulating enough rank points, you will be promoted to a higher rank, with rewards being distributed based on the highest rank achieved during the ranking period.
Aim for the top ranks to get fantastic rewards!
*Rewards will be calculated and distributed after the season ends.

Highlight Reward (Raider)

Raider Z5 Rank T-Shirt (Season 5)

Raider Z Rank T-Shirt (Season 5)

Highlight Reward (Survivor)

Survivor Z5 Rank T-Shirt (Season 5)

Survivor Z Rank T-Shirt (Season 5)

More details such as other rewards will be released at a later date!

Friend Feature Arrives!


In the Room Menu or ONLINE MATCH Results screen, Friend Requestyou can send a Friend Request, and if it is accepted, you will become friends with the player you sent it to.
Friend Requests sent to you can be confirmed from the SOCIAL screen. From there, select Friend Request to accept or deny.
Make Friends with lots of players, and expand your BREAKERS circle!

Block List Introduced

From the Friend Feature, you can check currently blocked players and even unblock players in the Block List section.

Preview Function Added to Dragon Tier Screen


We have added a function to preview the principal rewards on the Dragon Tier screen.
Similar to in the Shop screen, hovering the cursor over a reward will display a preview on the left side of the screen, and custom voices can be played.

Main In-Game Adjustments and Specific Changes

  • The FLEX: RAIDER/SURVIVOR option has been removed from the ROLE SELECTION screen.
  • Excluding Area X, two supply boxes will no longer fall in the same area.
  • Using the Super Attack during Ultimate Dragon Change will now reduce the Limit Gauge.
    *The Limit Gauge will be reduced by less than when using the Super Attack during normal Dragon Change, and as previously it will not be depleted by time or normal ki attacks.
  • Added a signal for food placed using the active skill “Cook”.
  • Added unique signals for each type of vending machine.
  • When using the skill “Head Start [X]” to bring items, you will now start the battle with two of the relevant item in your possession.
    *If you have three or more skills of this type equipped, the relevant items for the first two skills selected will be placed in your inventory, and the remaining items will be placed on the ground in front of your avatar when the match begins.
  • In ONLINE MATCH, when the opponent is a Raider whose HP can change by swapping out or recovery, the “VS Raider” medal that Survivors can obtain will depend on Raider’s overall HP at the last evolution stage they achieved.
  • The following strike-based Transphere Super Attacks have been changed to allow evasion during the charge motion:
    └Transphere Super Attack “Gigantic Charge”
    └Transphere Super Attack “Apocalyptic Burst”
    └Transphere Super Attack “Fierce Fist”
  • The resistance of the Super Attack “Fierce Fist” to Raiders’ attacks has been equalized with other strike-based Transphere Super Attacks such as Kaioken Assault.
  • Changed the knockback direction of the Transphere Super Attack “Gigantic Meteor” and shortened the time required before another action can be taken after the execution of this Super Attack.
  • Adjusted the active skill “Shapeshift (Camouflage)” so that contact with the lava on the DANGEROUS GROUND battlefield will revert the effect of the skill.
  • Adjusted the active skill “Shapeshift (Missile)” so that proximity to the lava on the DANGEROUS GROUND battlefield will no longer revert the effect of the skill.
  • Made changes to active skills that depend on the view orientation of targeted characters such as Charming Pose and Solar Flare so that they take the affected character’s vertical facing into account.
  • Adjusted the active skill “Zipline Device” to increase the range and make it easier to install on cliffs higher than the user.
  • Adjusted the passive skill “Midair Jump” so that Survivors with this skill may no longer jump in the air when the “Jump” button is pressed while moving with the active skill “Grappling Device”.
  • Adjusted the “Fortuneteller Baba” Survivor Skin so that landing on the ground after ascending a cliff while floating will no longer halt the ascent even if the jump input continues to be pressed.
  • Made fixes so that when a Survivor is defeated above the water in a stage, they will now sink to the bottom of the water without being slowed by the water’s surface.
  • Added an automatically respawning destructible object in Area X in Practice Mode.

    • The following Raiders have been adjusted based on current battle statistics.

Raider: Cell
・Increased the hit detection box size of evolution stage 3 regular Ki Attack (Kamehameha).
・Increased the distance from which is it possible to lock-on to Survivors.
・Increased the distance required for the lock-on to a Survivor to automatically disengage.
・Adjusted the passive skill “Ki Control” from evolution stage 2-4 to reduce the amount of time the Raider is detected by Survivor active skills such as Telepathy and Ki Detection.
・Adjusted the close-range attacks at evolution stage 2 so that when attacking a Survivor that is using Dragon Change in certain types of terrain, those Survivors will be knocked back instead of staying still.
・Adjusted the Super Attack “All Clear” at evolution stage 4 so that when the large-scale attack does not land and Survivors are hit by subsequent Ki Blasts or explosions, the distance they are knocked back will be consistent.

Raider: Frieza
・Slightly increased the evolution energy received when delivering the finishing blow to civilians who do not have Dragon Balls.
・Increase the strengthening effect of the passive skill “You Really Know How to Piss Me Off!”
・Slightly reduced evolution energy required for evolution stage 2.
・Slightly increased evolution energy required for evolution stage 3/4.
・Slightly shortened cooldown time for the Super Attacks “Death Beam” and “Crazy Finger Shot” at evolution stage 3.

Raider: Majin Buu
・Increased the projectile speed and hit detection zone/box of evolution stage 2 normal Ki Attack.
・Increased the speed bonus granted by centering the camera on a Survivor while moving towards them at evolution stage 2.
・Increased distance from which is it possible to lock-on to Survivors at evolution stages 2-4.

Raider: Vegeta
・Adjusted evolution stage 4 so that any vehicles or vending machines walked over by Vegeta (Great Ape) will be destroyed.

Raider: Broly
・Shortened the duration of the animation lock after activating evolution stage 2-4 active skill “Gigantic Power”.
・Increased the invincibility period after activating evolution stage 2-4 active skill “Gigantic Power” which is maintained while no other movements or actions are performed.
*Using a skill or evading will cancel this invincibility period.
・Adjusted evolution stage 2-4 active skill “Gigantic Power” to allow the user to evade earlier than when the animation lock ends and normal movement becomes possible.
・Adjusted the active skill “Blaster Meteor” at evolution stage 3, as well as the active skill “Omega Blaster” at evolution stage 3-4 so that while the barrier granted by these skills is active, if a Survivor hits it with a vanish move, the barrier will explode, damaging the Survivor.
・Adjusted the active skill “Blaster Meteor” at evolution stage 3, as well as the active skill “Omega Blaster”, so that if Broly hits a Survivor with a vanish move while the barrier granted by these skills is active, the barrier will not break.


    • Made the following adjustments to the Super Attacks of certain Transpheres:

Transphere Super Attack “Super Kamehameha”
*Includes the Super Attack of the Super Transphere that appears during matches against Raider: Broly which allows players to transform into Goku (SSGSS).
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.
・Visual effects adjusted.

Transphere Super Attack “Perfect Kamehameha”
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.
・Visual effects adjusted.

Transphere Super Attack “Super Galick Gun”
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.

Transphere Super Attack “Warp Kamehameha”
・Adjusted the lock-on to not disengage if the target moves out of range between activating the technique and warping.
*Does not apply to movement due to Area Destruction.

Transphere Super Attack “Father-Son Kamehameha”
・Projectile speed and hit detection box size increased.

Overview of Resolved Bugs

  • Fixed an issue where a Raider would not be knocked back when, while receiving a close-ranged attack or certain close-ranged Super Attacks from a Survivor, a different Survivor attacked them at the same time.
  • Made fixes so that when a Survivor is sent flying horizontally when near the ground during Dragon Change, they will no longer immediately land on the ground.
  • Fixed an issue where sometimes a Survivor’s vanish move would not land against a Raider being knocked back with its back turned.
  • Fixed an issue where, after a Survivor uses Dragon Change without detecting the Raider, the screen effect signifying that the Raider is outside the screen will not occur even after the Raider is detected.
  • Fixed an issue where the flying sound effect would not play when a Survivor flies vertically during Dragon Change.
  • Fixed an issue where holding the Item Help button without any items in the player’s possession would cause the player to become unable to interact with objects.
  • Fixed an issue where the effect from the Barrier Recovery Device item or the Barrier Auto-Recovery passive skill would activate after receiving certain attacks, even if the barrier wasn’t destroyed.
  • Fixed an issue where the game would allow players to move to interact with objects during certain damage reactions after being hit with certain attacks, such as the Solar Flare.
  • Fixed an issue where changing the item in a Survivor’s possession mid-air while jumping after grabbing a wall would allow the player to grab the wall again immediately.
  • Fixed an issue where during Dragon Change with the Pan (GT) Transphere pressing and holding the jump command while ascending or double-pressing the jump button in mid-air while descending would prevent the player from attacking.
  • Fixed an issue where the final blow of the consecutive Justice Combination Super Attack could be dodged just before it hit depending on factors such as connection.
  • Fixed an issue where the Zipline Device active skill would be deployed to an unintended location.
  • Fixed an issue where the active skill Instant Rise would get caught on certain objects and the player would be unable to move upwards.
  • Fixed an issue where if the active skill The Savior Has Come was used while the Raider and Survivor had their backs turned to each other, it would unintentionally hit the Raider.
  • Made fixes to the Shocking Speed passive skill so it will be activated correctly while crouching or swimming.
  • Fixed an issue where, when the Vehicle Skin (Dragon) was equipped, when landing or jumping on a metal surface, a sound effect would not play.
  • Made fixes so that when evolution stage 4 Raider: Vegeta uses his Ultimate Super Attack Super Mouth Cannon, the screen darkens for both Survivors and the Raider like it does when other Raiders use their Super Attacks.
  • Fixed an issue where, when a Raider was hit by skills that restrict Raider’s actions and make it possible to increase how much the Knockback Gauge is depleted while in effect, such as Solar Flare or Charming Pose, the Raider could not be released from that situation even if they used skills such as Frieza’s active skill Break Strike and became able to move again.
  • Fixed an issue where, when Raider: Cell or Vegeta were at evolution stage 1, the sound effect from when they try to scale or use Wall Kick on the lava waterfall map gimmick in the DANGEROUS GROUND battlefield stage would not play, and the smoke effect on their feet would not display.
  • Fixed an issue where a Survivor who was hit mid-air during Dragon Change by certain attacks such as regular Ki Blasts from evolution stage 3 Raider: Cell would fall unnaturally.
  • Fixed an issue where, when Raider: Frieza delivered a finishing blow to a Namekian and obtained a Dragon Ball, the sound effect for obtaining the Dragon Ball would also play for Survivors.
  • Made fixes so that the blast from Raider: Buu’s evolution stage 3 Super Attack Ill Rain will split into three regardless of how many Survivors are being tracked.
  • Fixed an issue where firing Ki Blasts while moving backwards as Raider: Vegeta would cause the blasts to fire from a position lower than the cursor’s location or the target that was locked on to.
  • Fixed an issue where, if a different character appearing under the conditions outlined below executed a close-range attack against a Survivor using Dragon Change, and the Dragon Change limit gauge reached 0 during the attack, the Dragon Change would end before the Survivor received the final blow of the attack.
    – Burter when deployed from Jeice & Burter’s close-range attack
    – Recoome when deployed from Jeice and Burter’s close-range attack
    – Recoome when deployed from Ginyu’s close-range attack.
  • Fixed an issue where Ki Blasts that are fired by Raider: Recoome while moving to the right would fire higher than the cursor’s position or the target that’s been locked on to.
  • Fixed an issue where during collisions between the charge motion of certain Super Attacks used by the Raider and close-range attacks used by a Survivor using a Dragon Change of a higher level, the Raider would unintentionally perform a counterattack motion and the Super Attack would not hit.
  • Fixed an issue in which the following attacks from the Raiders outlined below would not hit Survivors for a certain period of time if they were executed after the Raider made contact with the Trap Device active skill:
    – Various Raiders’ close-range attacks
    – Raider: Ginyu Force Evolution Stage 2: Recoome Kick active skill
    – Raider: Ginyu Force Evolution Stage 4: Strong Jersey active skill
  • Other minor bug fixes

Future Fixes

The following will be corrected in a future update. We sincerely apologize for any inconvenience caused.
We kindly ask for your patience until the fixes have been made.

  • Players who receive a room invitation from someone who is not their friend on either the STEAM® or Nintendo Switch™ platforms will not receive a notification when that invitation is sent via Friend Feature on DRAGON BALL: THE BREAKERS.

That’s it for the patch notes. More patches will be released in the future so stay tuned.

Source: Dragon Ball: The Breakers (1, 2)

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