Bringing the fantasy world of D&D is no easy task, and the Dungeons & Dragons: Dark Alliance developers discuss the art style and monsters of the game in great detail through a new dev diary video and an entry PlayStation Blog!
Here’s the latest Art & Monsters feature from PlayStation that takes a look at the world and creatures residing in the game.
Discussing the various directions in conceptualizing the visuals and presentation for the game, Tuque Games Creative Art Director Stefan Leblanc describes the art core of Dark Alliance and how it fits into the world of D&D.
The concept of Dark Alliance is simple. It’s you and your friends versus this alliance between legions of monsters. The monsters really started to take on a life of their own as we developed the game. In a way, they’re the stars of the show. They’re what you are going to remember when you talk about Dark Alliance with your friends.
Leblanc also gets into the monsters and says there are three dozen different enemy types in the game.
There are more than 30 different enemy types in Dark Alliance. Each main faction of monsters gets its own mission structure that explores their architecture, culture, and even a bit of their daily practices. By centering each three-act mission around a faction, it helps us build a cohesive visual design that brings our world to life and makes our enemies more memorable.
Dungeons & Dragons: Dark Alliance will be released for PS5, PS4, Xbox Series X|S, Xbox One, and PC on June 22.