Dying Light 2 Devs Talk Why the Cure in the First Game Didn’t Work, Next Devstream Set for July 1

Dying Light 2

It appears that the world of Dying Light isn’t a walk in the park especially when it comes to repercussions and decisions, as Dying Light 2 developers talk why the cure in the first game didn’t work, as well as how player choices affect multiplayer.

In an exclusive report by Game Informer on the much anticipated sequel, Dying Light 2 animation director Dawid Lubryka explained why the original Dying Light’s cure didn’t turn out the way it hoped and which naturally lead to the events of the sequel.

“As fans of Dying Light will know, antizine was never actually a cure- it only slowed down the progression of the infection. In the events of Dying Light 2, everyone in The City is infected, and people learn how to live with that infection. They manage to stay alive, Stay Human, with what they have at their disposal.”

Lubryka also went into detail about how player choices affect the multiplayer in the game.

 “The host makes all the decisions, and our players experience them. So you can witness how the world of the host changes as a result of their choices, and you can compare this outcome to your own world. So all choices and their consequences stay with the host—they don’t affect your solo campaign, but you get to keep all the player progress you’ve made and all the loot you’ve found.”

In addition to that, Techland has announced that the next devstream called “Dying 2 Know” will launch this July 1! So expect a load of info for the game to become available once that airs. MP1st will recap the important bits for an easier read.

If you want to watch it, you can do so by tuning in to the official Techland Twitch channel.

For more news on Dying Light 2 as well as details on the upcoming pre-order bonuses and collector’s edition, check out our archives on the game here.

Source: Game Informer

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