Dying Light 2 Update 1.034 Runs Out This May 16 (Update 2)

Dying Light 2 Crossplay

Techland has released Dying Light 2 update 1.034, and this is another unannounced title update for the game. Given the “Gut Feeling” patch was released just last month, don’t expect anything from this patch outside of fixes. Read on for what’s new in the Dying Light 2 May 16 patch notes.

Dying Light 2 Update 1.034 Patch Notes:

Update 2: Techland has confirmed over on the studio’s Discord that the patch today for consoles also fixes the Veronika quest with a patch released on PC last week.

For reference, here are the patch notes from last week’s PC patch (via Techland):

Following your feedback on Pilgrim Outpost, the following changes were implemented:

  • We have removed co-op bounties
  • DL1 bounties are overhauled to be less grindy – we welcome further feedback on balancing them out
  • We have fixed description for Plated Savage so it properly displays the name and lower price. Anyone who redeemed it at the price of 50 Pilgrim Tokens, should receive a refund and keep the headgear. You should receive a message if the refund was granted soon.

Additionally:

  • We are aware of the wrong description of one of the weekly bounties – this will be patched to display the proper objective on one of the upcoming patches.
  • We are also aware of a rare issue where users cannot claim a completed bounty – please make sure you send a ticket to our support, so we can investigate it. This will also help us tackle the source of this problem. Make sure to include in your ticket your TGG name, which game, and what platform and bounty you encountered issues with.

Update: Techland has announced that they have “upped” the gore today, which we assume has something to do with today’s patch:


Unfortunately, Techland has not released details on the patch just yet, though we expect that will change very soon.

In the meantime, go check out the list fixes that was released back on April 26.

• Fixed a rare issue with co-op players getting stuck on the “Please Wait” communication error if the dialogue is triggered by both players at the same time.
• Fixed the Viral Rush bounty counter increasing by 2 after performing a single action.
• Fixed rare cases where the number of enemies from the Viral Rush event blocks story progression.
• Fixed the issue with mods and charms not appearing on the Skullcut weapon.
• Now AIs will have a proper ragdoll reaction after using the Grapple Throw skill.
• Fixed the lack of distinction between slot types for weapon mods in the Craftmaster menu.
• Optimized medium and high presets of volumetric fog, which caused performance drops.
• Fixed an issue with multiple video settings being reset to the previous state after loading a save file.
• Fixed several console freezes and hangs related to wrongly uploaded data.
• Fixed a crash that could happen every time the player tried to enter the main menu after launching the game.
• Fixed camera smoothing in run animation
• Fixed Far Jump skill to provide with smoother experience

Once the patch notes for today is released, we’ll be sure to let our readers know.

Update: Full patch notes have been added to the article.

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