In EA’s latest quarterly earnings report, the publisher confirmed what a lot of Battlefield fans already know, and that’s Battlefield 2042 sales figures didn’t exactly set the gaming retail world on fire.
During the presentation, EA CEO Andrew Wilson admitted that BF2042 sales didn’t meet expectations, and mentioned how work from home conditions affected it.
The launch of Battlefield 2042 did not meet expectations. Battlefield 2042 was always an ambitious game, and our team pushed to innovate in many dimension, including massive scale, and 128 players matches, new modes, new dynamic gameplay, and more. Developing this game with out teams working from home for only two years ultimately proved to be challenging. Throughout process of testing and preparation we believed the experience was ready to be put into our players hands.
In the same call, Wilson also confirmed that the game had design choices that didn’t sit well with players, and that they are committed to realizing the game’s “full potential.”
We launched with strong stability, however as more players experienced the full game, it became clear with un anticipated performance issues that we would need to address. some of the design choices we made also didn’t resonate with everyone in our community. We are fully committed to realizing the full potential of this game and fully committed to our Battlefield fans.
Color us shocked! Sarcasm aside, DICE has a long, uphill climb to dig the game out of its hole, With Season 1 set to start literally a few months from now, Battlefield 2042 fans will have to wait and see whether EA can really turn things around.