EA & DICE Reveal Star Wars Battlefront’s New Team Deathmatch Mode, Blast

Share this:

Blast Mode is Star Wars Battlefront‘s take on classic Team Deathmatch that pits Rebels against Imperials in 10-versus-10 action.

According to the first official details that surfaced today, Blast is first-to-100-kills. Alternatively, the team with the most kills at the end of the 10-minute timer wins the match. Like all of the multiplayer maps in Star Wars Battlefront, Blast maps will be designed specifically for that game mode and will present a nice variety in gameplay.

“One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth,” said Lead Level Designer Dennis Brännvall. “My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”

Players will also notice differences in similar locations that might act as the backdrop for multiple game modes. “Say you’ve just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you’ll definitely see a difference,” Brännvall added.

Map layout is key, as weapon pick-ups will also play a role in combat. “Whether you pick up a Droid™ scanning for nearby enemies or a turret that’ll control a zone for you, the pickups can really turn the tide of a Blast match,” Brännvall continued. “They are not around every corner though, so keep your eyes peeled.”

According to DICE, Blast is straight-up infantry-versus-infantry combat. Heroes & Villains won’t have a presence in matches, nor will any of Star Wars Battlefront’s vehicles. Meanwhile, Battlefront’s 40-player matches, like Walker Assault, first shown off at E3 2015, will offer the full spectrum of Star Wars combat.

Excited to try out some good old Team Deathmatch in Star Wars Battlefront? Tell us your thoughts in the comments.

Star Wars Battlefront launches on PlayStation 4, Xbox One, and PC on November 17.